Reposted from our official Stormgate website: playstormgate.com/news/frost-giant-business-faq

We are committed to being transparent with our community and know questions have come up around our funding status and crowdfunding campaigns. Please know our intent is never to mislead and we recognize there are opportunities for us to be clearer. We hope this FAQ addresses remaining questions or confusion and helps to reaffirm confidence in the great future we're planning for Stormgate.

What does Frost Giant mean when referring to “release” or “launch”?

For the dev team, the moment the game goes into full live operations is what we consider launch or release. From that moment forward, other than short server updates, our team will be continuously working to provide uninterrupted service. This is a fundamental shift for us and is unambiguously what we think of as launch or release.

Per that understanding, Stormgate will be released in Q3 of this year. This is our Early Access milestone, and we expect to spend at least another year polishing the game and expanding the scope for the next milestone, the “1.0” release, and then another year after that for the next major release. As long as the market supports it, we hope to continue expanding and improving Stormgate for a very long time.

What do we plan to include at Early Access?

We plan to provide 1v1 competitive, 3-player co-op against AI, three free introductory campaign missions, and the initial act of the Vanguard campaign when we release into Early Access. Each of these modes will continue to grow from that point, as we gradually add more maps, more Heroes, and more story chapters.

After the initial release, but still during the Early Access period, we intend to introduce the first version of our 3v3 competitive mode, our 3-player co-operative experience for campaign mode, and we plan to provide the first version of our editor. We may also share an early look at other features that we are playtesting.

How does Frost Giant expect to finance the release of Stormgate?

Independent studios typically require additional rounds of venture capital to release their games, however Frost Giant is fortunate to have already garnered strong investor support. Prior to our Kickstarter, Frost Giant raised enough capital from investors to release Stormgate into Early Access. Our investors are fully aware of our financial strategy, including the StartEngine crowd-equity campaign, and we have received strong positive support throughout.

What's the purpose of the Kickstarter and StartEngine campaigns?

The Kickstarter campaign primarily funded physical collector’s editions and offset server costs to provide wider beta access. The Kickstarter was highly successful (thank you all so much for your support!) and also generated some surplus, which Frost Giant is investing directly back into development.

Where the Kickstarter provided backers with beta access, and in some cases, physical goods, Frost Giant’s StartEngine campaign is a stock offering. Stock offerings on StartEngine (and the communication about them) are regulated by the US government. Stock value can be volatile, and it's important for potential investors to be mindful of the risks involved.

The equity Frost Giant is selling through StartEngine is aimed towards investors, but also open to the community. This is earmarked to help self-publish and market Stormgate's release in the West. It's possible that excess capital could again be generated, which would again get invested back into development.

It's also important to understand that owning stock is not the same as profit sharing. Value is derived from stock by selling that stock. When companies are at an early stage, their stock has limited liquidity. For those unfamiliar with stock trading, please consult a professional investment advisor prior to making any investments.

How will Frost Giant fund continued operations after Early Access release?

The goal of Stormgate's initial Early Access release is to deliver a profitable product, which sustains ongoing operations on the strength of its sales. Frost Giant has worked for years to build Stormgate and to create awareness. Positive indications from the Kickstarter and Steam Next Fest performance lead Frost Giant to expect that Stormgate will be successful at Early Access, while acknowledging that there is always some degree of risk.

Are you going to run out of money if you’re not profitable out of the gate?

If Stormgate is unexpectedly not profitable at the outset, Frost Giant is fortunate to have additional runway in the form of cash reserves. These reserves provide stability in the event of revenue shortfalls, and combined with revenue from Early Access release, are expected to carry Stormgate to a “1.0” launch. Frost Giant’s resources, while finite, are consistent with the original business plan – and correspondingly, we believe we have sufficient capital to achieve success.

We also have several other potential capital sources. Frost Giant expects to work with publishing partners in Asia. This means other companies would market Stormgate in Asia in exchange for regional revenue share. These deals frequently involve up-front licensing fees and/or minimum guarantees, but not always.

It's also possible that Frost Giant might strike additional platform partnerships with other PC gaming distribution services, and that Stormgate might enter into other promotional partnerships or licensing deals that produce capital. Deals in these categories, and the corresponding terms, cannot be predicted ahead of time.

Another possibility is that Frost Giant will raise additional venture capital. Although venture capital investment across the gaming sector decreased over the past twelve months, Frost Giant is a candidate for future rounds because Stormgate has demonstrated significant development progress and market traction.

Finally, Frost Giant has been offered a line of credit, in the form of venture debt, from a major bank. This can provide a certain amount of operating capital as a bridge to other funding.

How efficient is Frost Giant's spending?

Game releases from major publishers often exceed $100M in development budgets today. Frost Giant has assembled a meaningful budget for Stormgate, but it is still comparatively modest. Frost Giant intends to operate more efficiently than typical major publishers.

Major publishers’ overhead (operating cost per employee) can be as high as 100%, but Frost Giant's overhead today is closer to 25%. Frost Giant's facility costs are lower than many major publishers, since only about 40% of Frost Giant’s team works from the Irvine office at this time. Shared general and administrative (SG&A) costs are also lower, since Frost Giant doesn't currently have large internal support departments to carry, primarily just the development team. Frost Giant makes an effort to pay fair market salaries, and many team members are veterans based in major metropolitan areas of the US, so our staff costs are comparable to those of other leading developers.

In aggregate, thanks to reduced overhead, Frost Giant is more efficient than many major US publishers. Combined with increased development effectiveness from veteran team members, Frost Giant has an additional edge.

Why is Frost Giant approaching its business differently?

Until recently, most major games were funded by large game publishers. In the last five years, venture capital emerged as a meaningful new source of game funding, and this spawned hundreds of new game studios. Frost Giant is one of a small number of venture-backed studios launching a product into Early Access this year. We are one of a group of studios pioneering new ground for how games are brought to market.

Why has Frost Giant decided to self-publish, and why only in the West?

When publishers fund development, this typically gives them creative control over the game. That means that they have the final word on any decision, including release timing and monetization fairness. Self-publishing enables Frost Giant to retain complete creative control.

Working with region-limited publishing partners does not involve giving up creative control. Regional partnerships in Asia will also enable Frost Giant to better serve our players through localized communication, and to have a stronger presence in PC cafes, which are important in that region.

Where is the roadmap?

We’re working on it. Our plan is to share an overview of the content rollout plan for our next beta testing phase (codenamed Frigate) followed by our initial Early Access release (codenamed Griffin) and beyond. We plan to playtest early work on our third faction in Frigate, which should be available to closed playtesters in the first half of April.

NO MONEY OR OTHER CONSIDERATION IS BEING SOLICITED, AND IF SENT IN RESPONSE, WILL NOT BE ACCEPTED. NO OFFER TO BUY THE SECURITIES CAN BE ACCEPTED AND NO PART OF THE PURCHASE PRICE CAN BE RECEIVED UNTIL THE OFFERING STATEMENT IS FILED AND ONLY THROUGH AN INTERMEDIARY’S PLATFORM. AN INDICATION OF INTEREST INVOLVES NO OBLIGATION OR COMMITMENT OF ANY KIND. "RESERVING" SECURITIES IS SIMPLY AN INDICATION OF INTEREST.

External link →

Reposted from our official Stormgate website: playstormgate.com/news/frost-giant-business-faq

We are committed to being transparent with our community and know questions have come up around our funding status and crowdfunding campaigns. Please know our intent is never to mislead and we recognize there are opportunities for us to be clearer. We hope this FAQ addresses remaining questions or confusion and helps to reaffirm confidence in the great future we're planning for Stormgate.

What does Frost Giant mean when referring to “release” or “launch”?

For the dev team, the moment the game goes into full live operations is what we consider launch or release. From that moment forward, other than short server updates, our team will be continuously working to provide uninterrupted service. This is a fundamental shift for us and is unambiguously what we think of as launch or release.

Per that understanding, Stormgate will be released in Q3 of this year. This is our Early Access milestone, and we expect to spend at least another year polishing the game and expanding the scope for the next milestone, the “1.0” release, and then another year after that for the next major release. As long as the market supports it, we hope to continue expanding and improving Stormgate for a very long time.

What do we plan to include at Early Access?

We plan to provide 1v1 competitive, 3-player co-op against AI, three free introductory campaign missions, and the initial act of the Vanguard campaign when we release into Early Access. Each of these modes will continue to grow from that point, as we gradually add more maps, more Heroes, and more story chapters.

After the initial release, but still during the Early Access period, we intend to introduce the first version of our 3v3 competitive mode, our 3-player co-operative experience for campaign mode, and we plan to provide the first version of our editor. We may also share an early look at other features that we are playtesting.

How does Frost Giant expect to finance the release of Stormgate?

Independent studios typically require additional rounds of venture capital to release their games, however Frost Giant is fortunate to have already garnered strong investor support. Prior to our Kickstarter, Frost Giant raised enough capital from investors to release Stormgate into Early Access. Our investors are fully aware of our financial strategy, including the StartEngine crowd-equity campaign, and we have received strong positive support throughout.

What's the purpose of the Kickstarter and StartEngine campaigns?

The Kickstarter campaign primarily funded physical collector’s editions and offset server costs to provide wider beta access. The Kickstarter was highly successful (thank you all so much for your support!) and also generated some surplus, which Frost Giant is investing directly back into development.

Where the Kickstarter provided backers with beta access, and in some cases, physical goods, Frost Giant’s StartEngine campaign is a stock offering. Stock offerings on StartEngine (and the communication about them) are regulated by the US government. Stock value can be volatile, and it's important for potential investors to be mindful of the risks involved.

The equity Frost Giant is selling through StartEngine is aimed towards investors, but also open to the community. This is earmarked to help self-publish and market Stormgate's release in the West. It's possible that excess capital could again be generated, which would again get invested back into development.

It's also important to understand that owning stock is not the same as profit sharing. Value is derived from stock by selling that stock. When companies are at an early stage, their stock has limited liquidity. For those unfamiliar with stock trading, please consult a professional investment advisor prior to making any investments.

How will Frost Giant fund continued operations after Early Access release?

The goal of Stormgate's initial Early Access release is to deliver a profitable product, which sustains ongoing operations on the strength of its sales. Frost Giant has worked for years to build Stormgate and to create awareness. Positive indications from the Kickstarter and Steam Next Fest performance lead Frost Giant to expect that Stormgate will be successful at Early Access, while acknowledging that there is always some degree of risk.

Are you going to run out of money if you’re not profitable out of the gate?

If Stormgate is unexpectedly not profitable at the outset, Frost Giant is fortunate to have additional runway in the form of cash reserves. These reserves provide stability in the event of revenue shortfalls, and combined with revenue from Early Access release, are expected to carry Stormgate to a “1.0” launch. Frost Giant’s resources, while finite, are consistent with the original business plan – and correspondingly, we believe we have sufficient capital to achieve success.

We also have several other potential capital sources. Frost Giant expects to work with publishing partners in Asia. This means other companies would market Stormgate in Asia in exchange for regional revenue share. These deals frequently involve up-front licensing fees and/or minimum guarantees, but not always.

It's also possible that Frost Giant might strike additional platform partnerships with other PC gaming distribution services, and that Stormgate might enter into other promotional partnerships or licensing deals that produce capital. Deals in these categories, and the corresponding terms, cannot be predicted ahead of time.

Another possibility is that Frost Giant will raise additional venture capital. Although venture capital investment across the gaming sector decreased over the past twelve months, Frost Giant is a candidate for future rounds because Stormgate has demonstrated significant development progress and market traction.

Finally, Frost Giant has been offered a line of credit, in the form of venture debt, from a major bank. This can provide a certain amount of operating capital as a bridge to other funding.

How efficient is Frost Giant's spending?

Game releases from major publishers often exceed $100M in development budgets today. Frost Giant has assembled a meaningful budget for Stormgate, but it is still comparatively modest. Frost Giant intends to operate more efficiently than typical major publishers.

Major publishers’ overhead (operating cost per employee) can be as high as 100%, but Frost Giant's overhead today is closer to 25%. Frost Giant's facility costs are lower than many major publishers, since only about 40% of Frost Giant’s team works from the Irvine office at this time. Shared general and administrative (SG&A) costs are also lower, since Frost Giant doesn't currently have large internal support departments to carry, primarily just the development team. Frost Giant makes an effort to pay fair market salaries, and many team members are veterans based in major metropolitan areas of the US, so our staff costs are comparable to those of other leading developers.

In aggregate, thanks to reduced overhead, Frost Giant is more efficient than many major US publishers. Combined with increased development effectiveness from veteran team members, Frost Giant has an additional edge.

Why is Frost Giant approaching its business differently?

Until recently, most major games were funded by large game publishers. In the last five years, venture capital emerged as a meaningful new source of game funding, and this spawned hundreds of new game studios. Frost Giant is one of a small number of venture-backed studios launching a product into Early Access this year. We are one of a group of studios pioneering new ground for how games are brought to market.

Why has Frost Giant decided to self-publish, and why only in the West?

When publishers fund development, this typically gives them creative control over the game. That means that they have the final word on any decision, including release timing and monetization fairness. Self-publishing enables Frost Giant to retain complete creative control.

Working with region-limited publishing partners does not involve giving up creative control. Regional partnerships in Asia will also enable Frost Giant to better serve our players through localized communication, and to have a stronger presence in PC cafes, which are important in that region.

Where is the roadmap?

We’re working on it. Our plan is to share an overview of the content rollout plan for our next beta testing phase (codenamed Frigate) followed by our initial Early Access release (codenamed Griffin) and beyond. We plan to playtest early work on our third faction in Frigate, which should be available to closed playtesters in the first half of April.

NO MONEY OR OTHER CONSIDERATION IS BEING SOLICITED, AND IF SENT IN RESPONSE, WILL NOT BE ACCEPTED. NO OFFER TO BUY THE SECURITIES CAN BE ACCEPTED AND NO PART OF THE PURCHASE PRICE CAN BE RECEIVED UNTIL THE OFFERING STATEMENT IS FILED AND ONLY THROUGH AN INTERMEDIARY’S PLATFORM. AN INDICATION OF INTEREST INVOLVES NO OBLIGATION OR COMMITMENT OF ANY KIND. "RESERVING" SECURITIES IS SIMPLY AN INDICATION OF INTEREST.

External link →
9 months ago - /u/FGS_Gerald - Direct link

Originally posted by Augustby

One thing I'm curious about is the nature of Stormgate's Early Access with regards to what kinds of progress will be wiped, going into 1.0

I know it might seem obvious that everything will be wiped going into 1.0; but there have been other games where Early Access did not behave that way, so in the interest of clarity, I'd love to hear what Frost Giant's plans are.

I realise that this is something that may still be undecided even to Frost Giant; but I'd still appreciate knowing at least what the current plan is. Is the plan for 1.0 to be a completely clean slate, or will some things you earn / achieve in Early Access carry over into 1.0?

Hi Augustby, are you specifically asking whether we will wipe the leaderboards and do an MMR reset for launch? Reset Hero progression?

9 months ago - /u/FGS_Gerald - Direct link

Originally posted by AuthorHarrisonKing

Was it previously confirmed that we'd get the 3rd race in the next beta? Because that's pretty hype.

I may have teased it before on the Stormgate Discord, but this is our first official confirmation that third faction content will be included in our next beta test, codenamed Frigate. Please note that none of our initial three factions are complete at this point, and they’ll all receive new units and continue to be polished and updated during Early Access.

9 months ago - /u/FGS_Gerald - Direct link

Originally posted by Augustby

Yeah, all of the above! I just want to know if the plan for 1.0 is to be a complete reset on ALL elements of the game.

I don’t know which is easier for you to answer: saying what elements are NOT planned to be wiped going into 1.0; or saying what elements ARE planned be wiped going into 1.0

Whichever is easier for you to answer, I’d appreciate! Thank you!

And of course, you can answer with the understanding that this is just what’s currently planned, and I at least won’t hold you to it :P

Appreciate the flexibility re: the response. I’m actually not 100% sure what we plan to reset/wipe, but I’ll look into it for you.

9 months ago - /u/FGS_Gerald - Direct link

Originally posted by TehOwn

Since this is a FAQ, I'd like to ask a question:

our 3-player co-operative experience for campaign mode

Will this require all 3 players to own the campaign mission being played or just the host?

Our intention is for a host player who owns the campaign content to be able to invite up to two friends or family to play through it cooperatively without the guests needing to pay. There would be some limitations--the guests would likely need to purchase the campaign chapter if they want to save their progress or play solo. Please note that we are still investigating how this might work and it's not yet set in stone.

9 months ago - /u/FGS_Gerald - Direct link

Originally posted by greysky7

Great update. I've been concerned and critical but am rooting for this game to succeed.

I really hope everything goes as planned.

My two major questions were, will the third race be available by early access, and will all of the races have tier 3 units by then? I suspect the answer to the first is yes if they will be included in the next beta.

Also some random feedback if you want it - the transparency is great in some ways, but I think it comes with a lot of problems. Things like "a bank has offered us a line of credit/loan" doesn't provide enough information to make me feel better about the game. More details about that would be a ridiculous ask, and I don't even want to read about potential loan terms. But it still makes me concerned, it almost suggests that there's a real likelihood you'll run out of money (which, realistically, would be true for every new game company anyway and isn't abnormal). But somehow that transparency results in the opposite of what I think you're trying to achieve with it.

So my feedback, which may be way off the mark of most people here, is that your level of transparency with finances hasn't been helpful or reassuring. I honestly would rather just hear "we are completely funded until early access, and have sources of funding past that even if we aren't immediately profitable." I don't need to know it's a loan, or further investment, or from Kickstarter etc. Offering stock to fans, doing another crowdfunding campaign after the Kickstarter etc would have also been fine if you just reiterated that same sentence.

I do enjoy the transparency about where things are at in the development of the game, what's currently working and what's not, what features seem unlikely to be finished on time etc.

Happy for everyone else to disagree with me, but I think there can be too much transparency (and previously I felt like there was too little about what "release" meant). Wishing you all the best with continuing to navigate the endless nightmare of PR, and I hope something I wrote is helpful.

Edit - adding one more piece of feedback. I'm not a campaign player at all. I won't buy the campaign. But I want a way to support the game when it comes out. The sc2 battle chest is the only micro transaction I've ever loved, because it partially funded tournaments and gave me some fun skins. I don't know if you're planning on doing something similar or not, but it always felt good to buy those because I wanted to support the tournaments. As a ladder grinder, this is especially important to me because I know I won't buy/play campaigns or coop heroes. I'll be literally trying to give you guys money on early access but I'm concerned there won't be something for me specifically to buy.

I can confirm we are planning to do our own version of the war chest. Thanks for the feedback! As for the release timelines for content, please stay tuned for our roadmap.

8 months ago - /u/FGS_Gerald - Direct link

Originally posted by Augustby

Hey Gerald! Any chance you've heard back yet on what's being planned to be reset/wiped? c:

Hi—from a very high level, we want to carry over progression from Early Access into 1.0. It may be expedient or make the most sense for us to “restart” progression in a specific area if we completely revamp a mechanic or system, but generally, we’re not planning to do a full reset for 1.0.

We do plan to reset the ranked ladder, though, from what I understand.