8 months
ago -
Frost Giant Studios
-
Direct link
Transcript (by Youtube)
2s | hi I'm Aaron Larsson the lead campaign |
---|---|
4s | designer here at Frost Giant and today |
6s | I'm going to be giving you an early look |
8s | at the stormgate in-game editor that we |
10s | are using to develop the game here I am |
13s | playing stormgate on Titans Causeway and |
17s | uh I want to make some changes to this |
18s | map to do that I simply push |
23s | F12 the game will take a quick moment |
26s | and it'll put me right in the editor so |
30s | first up we're going to be starting in |
31s | the terrain Tab and using the cliff tool |
34s | um what I want to try to do here is see |
36s | if I can make this area a little bit |
38s | safer for the player to take of course |
41s | we don't want to make it too easy so |
42s | let's add a ramp in here as well and um |
46s | one thing you'll notice here is I've got |
48s | symmetry turned on so I can just go back |
50s | to the other side and that's already |
53s | done for me there are a lot of different |
55s | options for symmetry including a |
58s | rotational two-way rotational four-way |
60s | Sy |
61s | the Symmetry tool doesn't just work with |
63s | Cliffs Um this can also work with just |
66s | about every other tool we have here so |
69s | we'll start with a little bit of of the |
70s | Sandy |
72s | texture and put a little bit of dirt |
75s | around it as |
76s | well so as I'm painting in you'll notice |
80s | that this is actually taking information |
82s | from the height map that the texture |
83s | uses this way we can get naturall |
86s | looking transitions without too much |
89s | effort in order to really speed up our |
92s | development time we really wanted to use |
94s | paint brushes for as many things as |
96s | possible things like uh height |
98s | manipulation we can paint collision and |
102s | even paint |
104s | water in addition to that we also have |
107s | tools for painting things like trees |
109s | down we can create forests like really |
112s | quickly or even better we can take the |
116s | uh light forest and replace some of |
119s | these um quite easily just using these |
121s | paintbrush tools and when it comes to |
124s | decorating we have a whole number of |
126s | options for decorating maps and one of |
128s | the things that we did to help us find |
130s | things quickly is create tags so I can |
133s | type in forest and that will give me um |
137s | not just things that are named Forest |
139s | but things that go in our forest tile |
141s | set so we can add all number of things |
143s | that belong in the um Forest tile set oh |
147s | and butterflies for the flowers that'll |
148s | be nice now let's go ahead and add some |
152s | more functionality to this map I have |
153s | got this idea I want to create a convoy |
156s | that moves across the map and give the |
157s | players a chance to intercept that |
159s | Convoy for a chance winning some extra |
162s | resources in order to get this Convoy |
164s | working we're going to use triggers we |
166s | use triggers um to build our content um |
169s | this is very similar to how it worked in |
171s | Warcraft 3 and Starcraft 2 and we use |
173s | this in order to speed up the map making |
176s | process but it also is a lot safer you |
179s | can just start plugging things in and |
182s | it'll start working now I've got a |
184s | couple triggers set up here and I'm |
185s | going to walk through |
186s | them first we have a convoy spawn |
189s | trigger and we can use the events to |
193s | tell the mission when these events |
194s | should happen so starting with map |
196s | initialization as well as every 120 |
199s | seconds of mission time we're this whole |
201s | event is going to |
202s | fire and what we're going to do is we're |
205s | going to create a chicken we're going to |
207s | assign it to a variable and then we're |
209s | going to tell that chicken to move |
211s | across the map to the other |
213s | side the other thing we're going to do |
215s | is we have a convoy dies trigger we can |
218s | pass that variable that we set up |
220s | earlier into this event and when that |
223s | chicken dies we can uh create a reward |
226s | all right here we are in Game and look |
229s | at that our little chicken is moving |
231s | across the map let's go ahead and test |
233s | out to see if um it'll drop some |
237s | rewards it did hooray everything's |
240s | working great all right so going into |
242s | the data tab we have a lot of places |
246s | where we can put data different game |
248s | effects like Buffs or buttons for |
252s | abilities or various um game effects |
255s | like creating unit or doing damage or |
258s | healing um so on and so forth not only |
261s | can you use any number of existing |
263s | effects that we've already created but |
265s | you can also quickly and effectively |
267s | create something completely custom so |
269s | let's go ahead and create a new unit |
271s | with some new |
273s | abilities let's give it the Weaver's |
276s | lash |
277s | ability and we also want to give it a |
280s | button on the command card and let's go |
284s | ahead and make some updates to the Lash |
285s | ability as well let's turn on |
289s | AutoCast and we'll set the coal down to |
292s | one all right that should do it let's |
295s | test it |
296s | out all right so our boss spawned here |
300s | let's give him some bad guys to |
305s | shoot there you have it that's the start |
307s | of a new ability there's a lot of ways |
310s | to take it from here to really customize |
312s | and make it exactly the way you want it |
315s | to thanks for watching this early |
317s | demonstration of the stormgate in-game |
319s | editor these are work in progress tools |
321s | that we're still building functionality |
323s | for and there's a lot of work that needs |
324s | to be done in order to make this tool as |
326s | userfriendly and fast as possible we |
328s | can't wait to release the stormgate |
330s | in-game Editor to the public and see |
332s | what the world will create with these |
334s | [Music] |
341s | tools |