One of the big things about stormgate is that it's the first RTS to employ network rollback. This allows for near 0 input latency. I get this responsiveness is important for fast games, like sc2. But Stormgate is intentionally slower than sc2. So why go through the trouble of implementing a more complicated networking solution?
I play sc2 with probably avg 100 ping and it's really not that bad. Though I've played it that way since release.
External link →