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One of the big things about stormgate is that it's the first RTS to employ network rollback. This allows for near 0 input latency. I get this responsiveness is important for fast games, like sc2. But Stormgate is intentionally slower than sc2. So why go through the trouble of implementing a more complicated networking solution?

I play sc2 with probably avg 100 ping and it's really not that bad. Though I've played it that way since release.

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10 months ago - /u/FGS_Gerald - Direct link

Originally posted by timwaaagh

Rollback networking huh? That's quite innovative.

I'm guessing it's because they could. It's a demonstration of the network engineers ability and technical prowess. Like the specialty of the chef at a fine dining restaurant. It stomps all over what everyone else has.

And if you don't get that you've probably never attempted to do RTS networking and that's perfectly okay. But those who know will be quite excited by this.

Oh if someone has a good link on this I would like to read it.

I recommend the recent Digital Foundry video interview with Andrew Sabri and the written interview Tim Morten and James Anhalt did with ScreenRant here: https://screenrant.com/james-anhalt-tim-morten-interview-snowplay-technology-stormgate/