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Just curious how long it took, and what the process of creating a new commander was like.

In League of Legends, some champions take more than a year to create, and Riot Games have multiple champions in development at a given time, all in different stages of development.

Was that what it was like with SC2 commanders too? I imagine the team dedicated to co-op wouldn't be as expansive as Riot Games, so maybe they'd develop commanders just one at a time, and only start the next once they'd finished one?

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8 months ago - /u/Frost_monk - Direct link

It took around 6 months per commander with the small team we had near the end of development. Of course, that was very loose. If we did literally nothing but make commanders, the team probably could have done it in 3 months.

Examples of other things we did included:
- PvP Balance changes
- Co-op Balance changes
- Supported esports in various ways from the dev side
- Warchests
- Large-scale updates, such as 5.0
- Prestige
- Supporting various side projects, such as Google Deep Mind
- Fixing issues with the game as they came up
- Helping other teams