almost 4 years ago - /u/EA_Charlemagne - Direct link

Hey, pilots,

Yesterday, we made a couple more server-side improvements we wanted to let you know about. Let us know how things play out!

  • Improved matchmaking scheme to prioritize similar skill compositions on opposing teams over other factors
  • Made adjustments on our penalty system to reduce the number of completed matches required to go back to good standing
External link →
almost 4 years ago - /u/tibermoon - Direct link

Just a note to add context on this: We've made changes to both the matchmaking system itself and the way that "skill" (MMR) is evaluated under the hood. As you'd expect, skill evaluation is per mode (dogfight/FB), and it's not instantaneous--it will gradually get more and more accurate with each match you play.

Long story short: The more you play, the better your matchmaking experience should be (both for you and for whoever is playing against you). We'd love your feedback. :)

almost 4 years ago - /u/EA_Charlemagne - Direct link

Originally posted by tibermoon

Just a note to add context on this: We've made changes to both the matchmaking system itself and the way that "skill" (MMR) is evaluated under the hood. As you'd expect, skill evaluation is per mode (dogfight/FB), and it's not instantaneous--it will gradually get more and more accurate with each match you play.

Long story short: The more you play, the better your matchmaking experience should be (both for you and for whoever is playing against you). We'd love your feedback. :)

Ignore the fact that we got smashed in a couple of games yesterday. Those don't count.

almost 4 years ago - /u/tibermoon - Direct link

Originally posted by EA_Charlemagne

Ignore the fact that we got smashed in a couple of games yesterday. Those don't count.

Those definitely don't count. weeps softly for his win rate

almost 4 years ago - /u/tibermoon - Direct link

Originally posted by RDT2

To further clarify, the game has a non-public skill ranking for each player in each mode and this skill ranking is used for match making. Your current player level and operation rank are not included in that skill ranking, correct?

Correct. Individual MMR is not the ONLY factor in matchmaking by any means, but it certainly factors in (moreso now than before).

Player level is purely based on how much you’ve played, and does not factor into matchmaking as it’s not a reliable indicator of skill.

Operation rank (SR) is similar to MMR but has some of its own rules. It is not used for matchmaking.

Note: Our recent changes affect both MMR and SR calculations. So you may notice the amount of SR you gain/lose from playing ranked matches is different from (and hopefully better than) before.

almost 4 years ago - /u/tibermoon - Direct link

Originally posted by skerpz

Is MMR based entirely on win/loss or does it take something more granular like points scored or K/D into account? Or is that a trade secret?

It takes more into account than just win/loss.

almost 4 years ago - /u/tibermoon - Direct link

Originally posted by elwyn5150

Still broken in Australia.

Ok. Could you please elaborate on what you mean by "broken"? Bad lag? Long waits to find a match? Can't find matches at all?

almost 4 years ago - /u/tibermoon - Direct link

Originally posted by elwyn5150

Back at launch, I'd wait a maximum of 3 minutes to find a match. I'd get in and play with people from other countries and it was fine.

These days, I'll wait for 8 minutes to try to play Fleet Battles vs AI then quit. Then I'd try to play Dogfight and wait for 8 minutes then quit and not try again for a few days.

Gotcha, thanks!