Original Post — Direct link

As a fan of 1990's star wars flight sims, I've been wondering why star wars squadrons doesn't have rear radar?

How do people cope without it? Even with squadron's slower pace I struggle to play in 3D space with a only a partial radar view of what's going on around me.

Happy to hear thoughts on why the change was made or how best to play with the current radar setup.

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over 3 years ago - /u/tibermoon - Direct link

We actually had the front/rear radar in our early prototypes, just like the old games, but ended up changing it for 2 main reasons: 1) That’s a LOT of screen real estate to burn on radar. 2) It consistently tested poorly in every non-dev playtest. We tried a few different ways of presenting it and tutorializing it, but the majority of players were always mystified by it. After a lot of testing, we simply found that the singular radar (/w outer ring) tested better with the majority of users in terms of them being able to understand it and use it effectively.