Original Post — Direct link

As a fan of 1990's star wars flight sims, I've been wondering why star wars squadrons doesn't have rear radar?

How do people cope without it? Even with squadron's slower pace I struggle to play in 3D space with a only a partial radar view of what's going on around me.

Happy to hear thoughts on why the change was made or how best to play with the current radar setup.

External link →
almost 4 years ago - /u/tibermoon - Direct link

We actually had the front/rear radar in our early prototypes, just like the old games, but ended up changing it for 2 main reasons: 1) That’s a LOT of screen real estate to burn on radar. 2) It consistently tested poorly in every non-dev playtest. We tried a few different ways of presenting it and tutorializing it, but the majority of players were always mystified by it. After a lot of testing, we simply found that the singular radar (/w outer ring) tested better with the majority of users in terms of them being able to understand it and use it effectively.