Original Post — Direct link

Although it would be preferable, we can deal with it as a community if you don't give is a roadmap, or a solid timeline.

We understand that it's hard for devs/pubs to make solid promises, both because of the nature of game development, and the gaming community.

But please could you at least let us know if you going to fix the current set of bugs and exploits?

Normally this would not be a concern, but since you've been very vocal about this game being a "complete product" we are understandably concerned that you may not even fix what is broken.

At the moment bugs, exploits, and basic balancing problems are making both multiplayer modes increasingly un-fun to play. We just wanna know if there's a reason to hang on.

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over 3 years ago - /u/EA_Charlemagne - Direct link

Adding post-launch content isn't the same as fixing bugs and balancing. We are 100% going to keep fixing issues and balance features. Two hotfixes down already, too, with another on the way.

over 3 years ago - /u/EA_Charlemagne - Direct link

Originally posted by chosenusername1999

Was that so hard?

Please don't be passive-aggressive or rude. I'd appreciate it if we all treated each other with respect.

over 3 years ago - /u/EA_Charlemagne - Direct link

Originally posted by MastaFoo69

Will you please clarify for the community on wether the 60fps thing is related to crossplay or not, and if its something that we can expect even a semi-timely fix for? This is the general assumption most people have. Some kind of info from the team about this problem would do the game real wonders as far as far as public image goes.

Nope! No platform is being limited performance-wise by the others. They're either limited by the hardware itself or tied to a bug we're working on fixing.

over 3 years ago - /u/EA_Charlemagne - Direct link

Originally posted by Elprede007

Would you mine clueing us in on what has been fixed and what is going to be fixed?

Though it doesn't have every issue we're working on, our Known Issues list is the best place to look: https://answers.ea.com/t5/Technical-Issues/SW-Squadrons-Known-Issues-amp-Announcements/td-p/9526030

over 3 years ago - /u/EA_Charlemagne - Direct link

Originally posted by MastaFoo69

THANK YOU!!! This is what the community needed to hear.

Just to confirm, the game internally operating at 60hz regardless of the reported framerate/PC power is indeed a bug, and it *can* be fixed because its not a limitation of allowing for crossplay?

Confirmation of the above is all I (as well as a LOT of others Ive spoken with) need answered to keep the game in my library, shut up about the framerates and patiently wait for the fix.

Correct!

over 3 years ago - /u/EA_Charlemagne - Direct link

Originally posted by Elprede007

I think to a lot of people, including myself, a ranked reset is really important. Is there a stance you guys have taken? I don’t think it’s really fair to those of us who played day one to get shafted the way we did in rank.

If you guys were planning to fix all the issues then do the reset, I think everyone would respect that. However, the longer you wait to do the reset, the more people will be upset by a reset. Because as it stands I’ve almost grinded out of Maverick at an 80% winrate, but if you guys wait a month to reset it’s gonna be a real kick in the crotch.

We're having a few active discussions on it, but nothing to confirm right now. When we do have a final verdict, we'll share with you ASAP. It'll all depend on when we can get the fix out.

over 3 years ago - /u/EA_Charlemagne - Direct link

Originally posted by mayormcskeeze

Can you confirm if your team is looking on how the game modes play, independent of bugs?

Specifically the spawning in dogfights that lead to a fighter ball sitting in the middle of the map, and the exploit in fleet battles where teams don't attack on their phase?

Thanks for being so responsive!

Yup! We'll routinely balance aspects of the game, including the modes themselves.

over 3 years ago - /u/EA_Charlemagne - Direct link

Originally posted by chosenusername1999

I can try, but taking money from people knowing a product is faulty is pretty disrespectful. I'll shut up and go back to my broken game like a good boy.

I promise you, it's not like that. We genuinely didn't know about some of these things since there are some things that only turn up when the servers go live. For example, even if only a single percent of players are affected by an issue, that number is already magnitudes higher than how many people worked on this game since there are so many of you, so stuff, unfortunately, gets missed (especially when we're all working on this game from our living rooms and home offices). We're committed to getting this right, though.

over 3 years ago - /u/EA_Charlemagne - Direct link

Originally posted by WarriorsofAsgard

I just wanna know if theirs a way to get my save data back. Opened the game after mission 12 and i am back to the tutorial. I love the game but I dont know if I can push for another play through after my saves just disappeared

Try quitting the prologue when you can. That should take you back to the main menu and let you go to the mission select.

over 3 years ago - /u/EA_Charlemagne - Direct link

Originally posted by Canadian_Neckbeard

Did no one really notice that the game is engine capped at 60 fps? 90% of the pcvr users noticed it immediately.

I get that it feels that way, but many people aren't affected by that issue. To my understanding, it's specific to certain brands/models of VR headsets.

over 3 years ago - /u/EA_Charlemagne - Direct link

Originally posted by Canadian_Neckbeard

Perhaps, but I've spoken to people who use oculus rift and rift s, valve index, and htc vive, and all of them are having the same issue. I personally have an index, running on a 3900x, 64gb ram, a nvme ssd, and a 3090, so I know it's not the limitations of my rig.

Nope. It's not your rig. It's 100% on us to fix.

over 3 years ago - /u/EA_Charlemagne - Direct link

Originally posted by just_blue

What can we do to get our issues on that list? Specifically I´m asking because there is a major issue with presumably all game pads / controllers, so pretty much all console players, that is massively impacting flight performance and people may not even be aware of it (because they don´t know how it should be):

As soon as you swap yaw and roll axis, so that pitch and roll are on the same stick (as it is common...), the diagonal input of both axis is almost non-existent. Basically you can only roll with full strength or pitch with full strength. Input both at the same time and the ship barely rotates.
When I connect some other input device that maps the axis to different "input axis", even when using mouse + keyboard, this issue is not present. So anybody who uses pitch + roll on one stick on a controller is massively handicapped.

The bug was reported many days ago in your forums and some EA employee marked it as solved for some weird reason. I´d be really happy to see this on a TODO-list.
https://answers.ea.com/t5/Bug-Reports/Diagonal-Analog-Input-is-Too-Weak/td-p/9539926

This isn't a bug, so it's not on that list, but we are aware of it! I've brought this feedback up to the team.

over 3 years ago - /u/EA_Charlemagne - Direct link

Originally posted by John-Zero

A few questions, hope you can answer them:

Can you give an idea of what the reworking of the ranking system is going to look like, or might look like? The EA Answers page mentions that a rework is under discussion.

Would it be possible to maybe include something in the game that explains how it works? On the rare occasions when I can actually get into a ranked match without getting Error Code 218, I can have a pretty good outing and my ranking goes from 900 to 909.

Basically it would be nice if scoring and ranking were less opaque. It seems like no matter what I do in a given round, my score is lower than people who appear to have done less, going by the scoreboard. If I'm doing really well on kills, someone else is outscoring me from cap ship damage. If I'm crushing it on cap ship damage, someone else is outscoring me from kills. I've even had matches where I have more kills and cap ship damage than anyone else on my team, and I'm in like third place.

Right now, we're not ready to share how the ranking system will change since we're still gathering feedback and finalizing the design. It is something we'll detail in the future, though. And as for your ranking, right now, the system is hindered by the rank 0 bug since the game thinks you're facing very low-skilled players.