about 4 years ago - /u/EA_Charlemagne - Direct link

Hey pilots,

First off, thank you so much to all the pilots who have been playing Fleet Battles, providing us with feedback, and enjoying the game while we work through a few issues. It’s been great to see!

Right now, we’re tracking three main issues with our Fleet Battles mode and we’re working on each diligently. Thankfully, if you’re newer to the game, you should be less likely to run into the first issue due to a recent update.With that said, we understand the frustration this has caused for those who have been impacted, so here is what we’re working on:

  • Some players stuck at 0 skill rank or aren’t able to rank up as intended
    • We’re working on a fix for players stuck at 0 skill rank and are exploring how best to reset ranks
  • A small number of players unlocked the ranked helmet rewards due to a bug
    • As the players who’ve experienced have guessed, we’ll likely remove these from inventories so they can be properly earned by all you aces out there, so we really appreciate their understanding here!
  • Players abandoning matches is negatively impacting the experience
    • We’re working on a new design for the overall matchmaking experience to make it better for all players. We’re working on improvements to matchmaking, lobby, and abandonment systems to make abandonment far less punishing for those who stay in the game, and less frequent overall. We are also making specific improvements for ranked play.

Thanks for your continued feedback on the game! We’ll share final details in our release notes for each update. Onto the notes for Update 1.2!

This hotfix provides a number of bug fixes and stability improvements across the board.

General

  • Made improvements to the overall Fleet Battles tutorial experience
  • Fixed an issue where the player could experience a black screen during or after customizing their pilots
  • Fixed an issue where pilot models were blurry when being customized for some players
  • Fixed a typo on the profile page
  • Other stability improvements and minor fixes, including reduced crashing on PC

Story

  • Fixed an issue where dying during the Rebel prologue mission while fighting the Star Destroyer could block progress
  • Fixed an issue where medals could be reset after uninstalling or updating the game
  • Fixed an issue where players could not progress through Mission 3 if they defeated the Quasars too quickly
  • Fixed an issue where the player could get stuck when launching missions from the options menu
  • Fixed an issue where the UI after completing the prologue through EA Play would not display correctly
  • Fixed an issue where medal earned in the single-player story could be reset after playing other activities (previously fixed on PC)

Challenges

  • Updated Challenge text to make it clearer that they cannot be completed in Solo vs AI

Social

  • Fixed an issue where players didn't populate the EA Friends List
  • Improved party stability

Dogfight

  • Fixed an issue where the game crashed while transitioning into a match
  • "Quick Match" is now set to random faction for Dogfight

Fleet Battles

  • Fixed an issue where the game would crash when loading into Fleet Battles
  • Fixed an issue where players could not use the "Customize Ship" option in the hangar during the Fleet Battles briefing room state

VR

  • Fixed the issue where cutscenes would appear broken on the Valve Index when using Origin
  • Improved performance while using Steam VR
  • Fixed an issue where the D-pad wouldn't work in the settings menu while using Steam VR
  • Made the fade to black transitions a smoother experience for Oculus Rift users
  • Fixed a flickering helmet issue on Victory poses for Oculus Quest users

You can find a list of known issues here: LINK

External link →
about 4 years ago - /u/EA_Charlemagne - Direct link

Originally posted by Brownie-UK7

thanks for the patch notes. Shame there is no update for the 60fps locked issue. I see it is still on the "under investigation list". Any info you can share with us on that topic?

Alongside the rank 0 issue, it's one of our top priorities.

about 4 years ago - /u/EA_Charlemagne - Direct link

Originally posted by Pickles256

What about the horrible rate in which we gain/lose rank? As of right now, it’s impossible to rank up, because a single loss sets you back multiple wins

This is tied to the Rank 0 issue. Since the game thinks you're playing against people who are a way lower rank than you, you take a huge hit from losses and earn very little in the process. It should resolve once the rank bug is fixed.

about 4 years ago - /u/EA_Charlemagne - Direct link

Originally posted by SupaDupaDeluxo

If it's one of the top priorities then why is it not listed as so in the notes?

about 4 years ago - /u/EA_Charlemagne - Direct link

Originally posted by Chackaldane

Just want to clarify as I saw it referenced before on here but it isn’t in known issues. Is aviator control still being looked at as it is currently bugged? I managed to fix it for myself because it only happens when pitch and roll are bound to the same axis, but it’d be nice for controller users without software to have the option.

It's not a bug, but yes, we're taking in player feedback on this point!

Edit: Never mind! This is a bug.

about 4 years ago - /u/EA_Charlemagne - Direct link

Originally posted by just_blue

I cannot comprehend why you are repeatedly saying this is not a bug.
What is it then? An inside-joke? "Let´s f**k all people who can only fly with this common control scheme, lol"? Is it a feature to impede people who can fly well with a controller?

I cannot move my ship in the same way all people without this issue can. I cannot change it because my brain is hard wired this way, through years of practice with this control scheme. Why the hell am I being intentionally punished for the way I like to assign my buttons / axis?

It just means that's how it was designed based on things like user research testing. We know it's not like other games, but that was on purpose. However, since enough people have provided feedback about it, the team is looking into what changes or additional options can be made.

Edit: It actually is a bug as I've just been informed. My bad!

about 4 years ago - /u/EA_Charlemagne - Direct link

Originally posted by John-Zero

So is the ranking, as it currently exists, based on wins and losses? I assumed it was based on personal performance.

Yeah, it's based on a lot of factors beyond just wins and losses.

about 4 years ago - /u/EA_Charlemagne - Direct link

Originally posted by GunSlingerAUS

Weird that such a massive issue isn't top of the fix list. You guys do acknowledge that it is a big problem right? Just because some PC and VR gamers don't mind massive stuttering, it doesn't mean this isn't a thing.

It is.

about 4 years ago - /u/EA_Charlemagne - Direct link

Originally posted by GunSlingerAUS

Phew. Is it fixable?

Almost certainly! Not everyone is experiencing it, despite how common it is and seems, so we’re narrowing down the cause for those that are.