Original Post — Direct link
DEV POST

CG_SBCrumb_MINI;d-249886

Hi Holotable Heroes,

We have some exciting news! There are several important changes coming to Galaxy of Heroes we want to tell you about. Some of the changes outlined below are in today’s update and others will come in the near future. Today’s update brings a new matchmaking system to Territory Wars, adds a new set of rewards, and introduces Relic 9. This also sets the stage for big changes to gear in Galaxy of Heroes. There is a ton to talk about today so let’s dive right in.

TERRITORY WAR CHANGES
Today’s Update brings a whole host of changes to Territory Wars. The main objective is to provide a better and more competitive experience in Territory Wars.

Division Changes
It’s been a while since we have updated Territory War Divisions and it is getting a bit crowded at the top end of the Divisions as we release more and more ways to increase your GP. We have expanded upper divisions with 8 new Divisions to account for the growing GP of Guilds. These higher Divisions will require more total defenses and have several new rewards.


NOTE: Counts are expressed as WIN/LOSS where applicable

Rewards Changes
In addition to all the previous rewards,the new upper Divisions have added rewards that emphasize winning. The new top Divisions can earn an additional box of Gear, a Relic chest with Relic 1-7 materials, Aeromagnifiers, and the new Relic 9 Material, Droid Brains.

Matchmaking
With a greater incentive placed on victory, it is important that we address matchmaking and ensure Guilds are paired against fair opponents. Today’s Update reworks the matchmaking system in Territory Wars to more accurately calculate the amount of power a Guild is bringing to the holotable. Our goal with these changes is to create a more fair and balanced experience long term. This system better accounts for guilds that bring a smaller number of powerful players. Additionally, the system takes loss streaks into account during matchmaking. You might also notice that cross-divisional matchups can now occur to help smooth the transition between Divisions. (Note that the number of Defenses needed is determined by the lower Division’s Guild but each Guild’s prize pool is determined by its own specific Division.)

While these changes are intended to have immediate effects, we also expect this to be the starting point for a greater ability to fine tune the system in the future. We will be monitoring the impact of these changes very closely and will likely make adjustments in the future.

Relic 9
As we mentioned above, Relic 9 is coming to Galaxy of Heroes later today. Relic 9 will require 2 materials to craft, Droid Brains and Gyrda Keypads. Droid Brains will be exclusively available from Territory Wars (for now) and Gyrda Keypads can be crafted by the Jawa Scavenger from existing Gear.



As part of these changes, we are also expanding the ability for players to get Relic 8 materials (as well as a series of upcoming changes on lower Relics and gear, more on that below). We are adjusting the Relic 8 rewards in the challenge tier of The Pit to provide more guild members with an increased supply of Aeromagnifiers.



The release of Relic 9 opens up a great opportunity to talk about Gear and some big changes coming in the future.

Multi-Phase Gear Update
It is time we talk about Gear in Galaxy of Heroes. Today we are announcing a series of changes coming to Gear over the next several months that are aimed at accomplishing the following goals:

[list=1]
[*] Allow newer players to progress faster
[*] Accelerate all player’s ability to unlock and engage with Relics
[*] Ease the older Gear hurdles but still keep it valuable
[/list]

Gear is a system that is at the core of Galaxy of Heroes and requires a multi-phase approach that builds up over time in order to respect the existing progress (and Gear) players have earned since the launch of the game. As gear is interwoven into almost every aspect of the game, this approach will allow us to account for knock-on effects and have confidence in each phase. As each phase rolls out, we want to ensure that ALL players experience real change in their gear flow, while also ensuring newer players experience a greater impact given they face the largest climb. Earlier phases are a bit more focused on newer Players, but again, everyone will benefit. (The TLDR being, Gear isn’t going away, but everyone should steadily receive more Stun Guns, Carbantis, etc.).

The following outlines Phase 1 of the changes, and we will be announcing more details regarding future phases as they are closer to release. Again, the plan is to release these changes over the next few months barring any major bugs or issues.

Phase 1: (Not in today’s Update unless specified)

Target: All Players
[list]
[*] Daily Challenges Changes
[list]
[*] Salvage for Mk5 Stun Guns, Mk8 BioTech Implant, Mk3 Stun Cuffs, Mk5 Arakyd Droid Callers added to Daily Challenges
[/list]
[*] More Core Gear added to the Shard Shop
[list]
[*] Adding in a new dedicated slot in the Shard Shop that only provides Core Gear
[*] This slot will be available every refresh
[/list]
[*] Territory War Prizes expanded (via today’s Update)
[list]
[*] As mentioned above, Territory War prizes have been updated to award additional:
[list]
[*] Gear (all division, equal for Victory and Defeat)
[*] Core Gear (divisions 8+; GP 60M+; Victory only)
[*] Relic 1-7 Materials (divisions 13+; GP 170M+; Victory only)
[*] Aeromagnifiers (divisions 16+; GP 240M+; Mostly Victory)
[/list]
[/list]
[*] Increased quantity of all Gear from the Daily Quest
[*] Approximately double drop rate of Gear on PvE Hard nodes with Character Shards
[list]
[*] All PvE nodes with Character shards will have the Gear drop rate increased
[*] This is intended to increase the amount of Gear earned while farming characters
[/list]
[/list]

Target: Catch-Up Newer/Mid-level Players
[list]
[*] Territory Battle Prize Changes
[list]
[*] Gear Rewards from Event Stars below max will be increased. Max rewards unchanged.
[list]
[*] This decreases the difference between the top and bottom gear prizes.
[/list]
[*] Targeted at mid-level players who are competing in Territory Battles but are unable to reach the top prize
[*] Other Prizes remain the same
[/list]
[*] Galactic Challenge Prizes Changes
[list]
[*] Similarly to Territory Battles, prizes boxes below the max reward will be increased in order to boost rewards for newer and mid-level players
[*] The max rewards remain approximately the same, but the ramp up of rewards to those max rewards will be less steep
[/list]
[/list]
This Phase 1 Update represents a starting point to begin addressing many of your core concerns around Gear. The October Road Ahead will discuss Phase 1 in more detail so stay tuned for that, and we will be announcing the next phases in the near future.

Thanks for reading and see you on the Holotables!






DEV POST
about 3 years ago - CG_Doja_Fett_MINI - Direct link
Things to keep in mind:

This is the first phase of addressing the gear economy, not the final phase.
The TW MM changes are meant to create more competitive match-ups and discourage sandbagging.
about 3 years ago - CG_Doja_Fett_MINI - Direct link
TotalNerd

Ok...I was wrong. It seems as though you do care about F2P people. I will take my crow with some Frank's Red Hot (I put that stuff on everything) and a pinch of salt. This actually makes me feel optimistic about the future of the game. Keep it up!



The Pepper Plant is a good one as well. Very tasty and not too hot.
about 3 years ago - CG_Doja_Fett_MINI - Direct link
Nauros

CG_Doja_Fett_MINI

Things to keep in mind:

This is the first phase of addressing the gear economy, not the final phase.
The TW MM changes are meant to create more competitive match-ups and discourage sandbagging.



Being less secretive about the full plan might help...



If the MM algorithm were known to the public, then the concern is it would be easier to exploit. So, we're not gonna elaborate on it more than a high-level view.
about 3 years ago - CG_Doja_Fett_MINI - Direct link
Nauros

CG_Doja_Fett_MINI

Nauros

CG_Doja_Fett_MINI

Things to keep in mind:

This is the first phase of addressing the gear economy, not the final phase.
The TW MM changes are meant to create more competitive match-ups and discourage sandbagging.



Being less secretive about the full plan might help...



If the MM algorithm were known to the public, then the concern is it would be easier to exploit. So, we're not gonna elaborate on it more than a high-level view.



Of course. I was reacting more to the part about the gear economy.



This is a multi-step plan, part of which depends on monitoring how these initial changes will impact the overall economy, and stated we will provide more details as we get closer to implementing the next phase.

It's not an attempt to be secretive. It's more of a prudent message addressing the overhaul of a complex in-game economy system. Shooting from the hip or providing details on things that could still be in flux wouldn't benefit anyone. Crumb and I said as much as we could about the plan for now and will def say more as soon as we can.
about 3 years ago - CG_Doja_Fett_MINI - Direct link
Firefox54

CG_Doja_Fett_MINI

The TW MM changes are meant to create more competitive match-ups and discourage sandbagging.



Maybe you can't give us all the details, but will the matchmaking weigh the GLs more heavily? If not, unbalanced GLs will create a problem in the overall matchmaking since the non-GL counters have been nerfed. So, I'm not asking for the full details, but some insight into how the matchmaking will be performed ... at least to provide some confidence that the GLs will be more equally matched.

Also, can you provide more details on the number of zones and/or squads needed at the various divisions?

Thanks.



Previously existing concerns about sandbagging, GL battles, etc were relayed to the devs. I can't go into details about the system - and no matchmaking system is perfect - but, I expect it to be vastly improved. More of fair and balanced battle was integral to the aim of the overhaul.

I've reached out to the devs regarding the added number of defensive teams to be set and will get back to ya with the answer.
about 3 years ago - CG_Doja_Fett_MINI - Direct link
Kyno

CG_Doja_Fett_MINI

TotalNerd

Ok...I was wrong. It seems as though you do care about F2P people. I will take my crow with some Frank's Red Hot (I put that stuff on everything) and a pinch of salt. This actually makes me feel optimistic about the future of the game. Keep it up!



The Pepper Plant is a good one as well. Very tasty and not too hot.



Maybe we should stay on topic. 😏



I issued myself a warning. For the previous off-topic post and another for this one.
about 3 years ago - CG_Doja_Fett_MINI - Direct link
Boser

@CG_Doja_Fett_MINI can you comment on if there was any change to the minimum time before guilds can be rematched? Currently at the very top you know when it's your turn to face a top 5 guild due to the minimum time before rematches can occur (for them mainly)

And with the gap between the top 3-6ish and the rest of the top 20-30 who have to face them it would be wonderful if part of this change was to make these matchups less frequent (let those top dogs face each other more!)



Rematches SHOULD be less frequent under the new system. Guild GP will be less of a factor than it currently is, and win/loss streaks are added into consideration.