Original Post — Direct link
over 4 years ago - /u/Raging-Spaniard - Direct link

Originally posted by ArcaneWeapon

Careful, lots of people don't consider new characters to be content.

I mean, call it what you want but its still the same amount of work for the team. Its not like theres a “make character” button we can hit.

over 4 years ago - /u/Raging-Spaniard - Direct link

Originally posted by namjd72

Do you have a new game mode button? New characters are not new content.

Events and modes to use the characters are content.

Not a difficult concept.

Doesn't matter if it’s not considered new content or not, its the same amount of work for the art team.

over 4 years ago - /u/Raging-Spaniard - Direct link

Originally posted by jahajajpaj

I don’t think that anybody neglects that it’s the same amount of work for CG. However, I think that many people would like CG to stop creating new characters for a while to just focus on giving us real content. If it takes so much effort to create a new character and if it interrupts new game modes (real content), why keep doing that then? You as an ex employee probably knows better than me but I imagine that you have a bunch of different teams that takes care of different tasks. Some teams are assigned to create a new game mode, some are testing, some are creating the designs and the art and some are coming up with character kits. Now, to create a new character the most work is probably in creating the kit, coding and testing to see how it interacts in the game. But those are different teams compared to those who create a new game mode. It’s not like it steals a lot of time from the coming up and creating “real content” teams/people. Maybe some from the art department and etc but a functional company knows how to multitask and create a bunch of different things at the same time without slowing things down too much. That’s why I think it’s partially wrong to say that it is the same amount of work because it doesn’t really matter in the content creating process, unless it’s the art that takes the longest time to do and they only have one art team that designs every content in the game - and if so CG is just stupid to not hire more people. But please feel free to explain to me how the company work because I’m legit very curious

I don't mean to ignore you, because you are being polite, but youre asking the kind of question I can't answer casually. Lots of it has to do with me detailing our content production pipeline which I have no interest in divulging (for many reasons, some obvious, some not) and lots of it has to do with the amount of typing it would take to explain it in general terms. Unfortunately, I'm in the middle of my move to Spain and I cant commit to either.

The one reason I commented in the first place is because I get that when people say "content" they mean "new raid" or "new galactic war" or "whatever mode they like from game x", sure, but some users (bait trolls aside) take it to such an extreme where they make themselves believe that creating a new character plus the marquee event that goes with it = zero effort and, well, that's something that needs to be cleared up.