Original Post — Direct link
over 3 years ago - /u/Raging-Spaniard - Direct link

From a guy that used to make the portraits: Theyre overpainted and the screencap is probably from a new setup, because the gov’s on all of these is making the head look a little too big. The key to make these look good is to not have a generic system and instead make each one look its best by making small alterations. The Farmboy Luke is actually my least favorite cause the portrait looks the least like the model (either because of how they took the screencap or too much post in Photoshop) KRU’s looks great because the model from SLKR is f*ckin dope.

Its also a super tiny png and not worth a big fuss, you children.

over 3 years ago - /u/Raging-Spaniard - Direct link

Originally posted by DankBiscuit92

Its also a super tiny png and not worth a big fuss, you children.

Hard disagree. It’s jarring as hell when looking at the collection screen. Tbh I’m glad you’re an ex-artist cause no half decent artist would consider that acceptable.

Yep, that is me, no art standards. I can finally stop living a lie.

over 3 years ago - /u/Raging-Spaniard - Direct link

Originally posted by amoliski

KRU’s looks great because the model from SLKR is f**kin dope.

It also looks like he's climbing through the portrait frame, while every single other portrait (before today) shows head and shoulders.

Well thats an implementation thing, either done by somebody new to the process or an oversight. The fact that the blue background isnt showing up in Ahsokas portrait is an implementation bug so Im thinking its the former. That same portrait scaled down at 20% would work just fine.

over 3 years ago - /u/Raging-Spaniard - Direct link

Originally posted by amoliski

Agreed. If it was any other game, I'd say "How did it make it into a release build without someone internal noticing it"... but I guess you know better than anyone else here how CG tends to do their testing.

I do and I can tell you CG does a great amount of testing but people continuosly misinterpret that theres a great difference between finding bugs (which QA does) and fixing them (not QAs job)

QA sends their bug reports, they get flagged and prioritized and the dev team fixes the higher prio items which dont make it into the game, then due to a lack of time, we have to choose which bugs were forced to ship with … and that has very little to do with QA, they already did their job.