about 3 years
ago -
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Hi Holotable Heroes!
Today's update reschedules Conquest 7 to run for 2 weeks starting today (09/01) at 11am PST (18:00 UTC). We have fixed a number of issues with Conquest. See below for a list of fixes and other known issues. One feat was removed, "Bring Balance", and it’s keycards were distributed to other feats.
Please note, any crystals spent on Conquest energy and anything spent on consumables during the canceled event will be returned in a future update.
FIXES
KNOWN ISSUES
Today's update reschedules Conquest 7 to run for 2 weeks starting today (09/01) at 11am PST (18:00 UTC). We have fixed a number of issues with Conquest. See below for a list of fixes and other known issues. One feat was removed, "Bring Balance", and it’s keycards were distributed to other feats.
Please note, any crystals spent on Conquest energy and anything spent on consumables during the canceled event will be returned in a future update.
FIXES
- EVENT - “Caustic Recurrence” Data Disk was removed from Conquest 7
- EVENT - "All Separatist" feat can now only be completed with a full squad of Separatists.
- EVENT - Hard Mode battles now award 20 Conquest Credits instead of 10
- EVENT - Razor Crest was removed from Scavenger for Crystals but is still available for Conquest Currency. It was added to Conquest Shipments for purchase via Conquest Currency and Crystals.
- EVENT - "Disarmed" feat requires 10 battles to win instead 14 battles
- EVENT - “Crack in the Armor" feat required 10 applications of Defense Penetration Up instead of 20.
- EVENT - "Bring Balance" Feat was removed from Conquest 7 Normal and Hard modes.
- EVENT - The number of battles required for the "Live in Light" was increased from 40 to 50 in Hard Mode in order to compensate for the removal of the “Bring Balance” feat.
- EVENT - "Dabble in Darkness" Feats and from 30 to 35 in Normal Mode in order to compensate for the removal of the “Bring Balance” feat.
- EVENT - Milestone 10 Normal Mode is now giving 5 Mk 2 Circuit Breakers instead of 10
KNOWN ISSUES
- Feats that require defeating specific units can count more defeats than intended.