Original Post — Direct link

Hello guys, need to share a feeling that a shard mate and I have.

Against bast/jml/wat team, I usually send a SEE team, and use "auto basic" to ramp up damage (because you gain mastery each time a deceived ennemy takes a turn, then, when going to ultimate and doubling your mastery, you are hitting really hard).

For 3 days now, I'm not able to do this and I see 2 strange things :

- either damage are not ramping up as fast as before,

- or crits does almost the same amount of damage as normal hits.

For instance, in this kind of fight, SEE will hit JML for 30k crit at the beginning. This will increase to 50k (crit) before ultimate, and to 180k (crit) post ultimate.

For 3 days, before ultimate, damage hardly increase from 30k (crit) to 36k (crit) in 3 minutes. Also, normal hits do almost the same amount of damage. Since I have 192% CD, if normal hits are around 30k, crits should be around 57k. However, I see crits to max 38k, so as if CD were around 30%.

What am I missing ?I use this for months, and the change is very sudden.

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over 3 years ago - /u/EA_HighCommand - Direct link

We've checked SEE, and he is stacking Mastery as intended when a deceived or linked enemy is using an ability. Anything else you've noticed or can add that might be helpful?

over 3 years ago - /u/EA_HighCommand - Direct link

Originally posted by rohhhk

Thanks for your answer! Nothing to add right now but will keep on investigating. My last attempt made me really question the fact that crit damage multiplier was applied. I'll let you know what I find out these next days

Sound good! Thanks for the effort =)

over 3 years ago - /u/EA_HighCommand - Direct link

Originally posted by rohhhk

Hey! I'have added tests above but could not tag you, can you read it? I'm now quite sure there's a bug with SEE CD multilplier decreasing over time.

Yeah, all good. I am looking into this as well.