Odd they are adding last seasons characters now. Seems like they missed the boat last time and are using prior work to stretch out “content” either way not complaining, just pointing out.
Odd they are adding last seasons characters now. Seems like they missed the boat last time and are using prior work to stretch out “content” either way not complaining, just pointing out.
Dont “point things out” if you’re just making them up lol. The first 3 Mando toons were made after the heavy load that was the first batch of GLs, we barely had time to make 3, making 2 more plus The Child would have been impossible.
If thats how they showcase The Child, by making it and IG-11 one unit, thats actually really creative ... definitely better than my proposed solution way back in April and it fixes two big problems in one fell swoop. Big ups to whoever solved that one.
Not sure if you’ve said this but why did you leave CG?
Got a chance to return to Spain (Barcelona) and art direct a new game for Scopely. Too good a chance to pass up, which in itself sucks because I felt really comfortable as an Art Lead and the career path and relationships I had made and built within EA and Lucasfilm were (and are, I left on good terms) significant
Ok, I’ll bite. What was your solution back in April?
Cannnnt talk about it (yet), but I can tell you that bringing The Child into the game was both a no brainer and a logistics puzzle because you want him to be visible and not stuck in the pram, which isnt exactly visually exciting, but its not like he actually DOES much on screen (lot of off screen action happening with him) IG-11 had similar problems in that visually speaking hes too similar to IG-88 and the other IG model so, besides animations, how do we make it stand out? Putting them both into one unit solves both problems as it makes the IG unit very worthwhile and distinct, while showcasing The Child in a very visible manner with a lot of potential for fun animations
I’m speculating as to why, but these characters are from last season that’s all I’m trying to point out here...sorry if causing offense also. The prior info I’m going off of is release of Phoenix it was clearly stated that they wouldn’t release offseason content, so it seems like it here.
On a live game, dont put an anchor on something a dev said 3 years ago, thats an eternity in game development and each series is handed very differently in terms of strategy, plus the industry has a ton of churn and its very possible whoever said that has long since left the company.
I see a ton of speculation in this sub treated as fact and then seeing other people speculate further on said speculation (which is both bizarre, funny and fascinating if youre curious about how conspiracy theories are built) so I get a bit jumpy when I see anything close to that behavior. Apologies from my end as well
First off... congrats! Sounds amazing.
From what it sounds like (based on your comments) you think the player base is too hard on CG.
But in your opinion what is something they could do better?
Theres no instruction booklet for running an online F2P licensed RPG game thats been highly successful for 5 years with no end in sight. Its happened so few times that theres very little “do this better” advice anyone could give. Its the most successful EA mobile game of all tIme and the most successful Star Wars game of all time (and its not just a “slap the license and print the money” because theres a TON of SW games out there that barely make any money)
So from that perspective, when I see the “fix your game” and “the devs are idiots” and “do this one thing if you want to fix this mode” posts ... well, you scratch your head a little bit.
I do mean to answer your question though, but a lot of it is “inside baseball” sh*t that can just be misinterpreted and weaponized and some of it is NDA’d for obvious reasons. I‘ll give you that I think feature development and live development need to be more in sync so when a big new feature like Galactic Challenges comes up its tied nicely with a character based release. For instance, Higher tiers of GCs could have a special modifier that could make a GL appear as an opponent but would give you higher rewards if you can beat it or give the player the chance to add extra modifiers in higher tiers. You could also preview upcoming character releases by having them appear in GC’s a week before as enemies. That kind of synergy between modes would be good for the game imo