over 5 years
ago -
CG_Cyanides
-
Direct link
Hello Holotable Heroes,
In a prior post, I talked about how we were adding more acquisition sources of Gear 12. I alluded to some more changes that we wanted to make, and these changes are coming in our next update.
Before I go into the changes, I wanted to lay out the terminology that we use when talking about Gear 12 since we released Gear 12 pieces in blocks:
Below is a list of the changes we are doing in our next update:
Shard Shop Changes
Old Gear 12 Crystal Cost
Gear 12+ Crystal Cost
Ship Energy and Fleet Battles Changes
We wanted to remove the above pieces of salvage from normal Fleet Battles nodes because we wanted to make a distinction in farming: Ship Energy is used for Gear 12+ and normal Energy is used for everything non-Gear 12+. This isn’t always true as there is still non-Gear 12+ on Fleet Battle nodes, but we felt that leaving the above pieces on normal Fleet Battle nodes would compete too much with Gear 12+ farming.
As stated earlier, all these changes are currently set to be temporary. We believe that these changes will help, but we’ll need to wait a bit and see if that is true or not.
-CG_Cyanides
<>
In a prior post, I talked about how we were adding more acquisition sources of Gear 12. I alluded to some more changes that we wanted to make, and these changes are coming in our next update.
Before I go into the changes, I wanted to lay out the terminology that we use when talking about Gear 12 since we released Gear 12 pieces in blocks:
- Old Gear 12 - The left 3 slots on a character at Gear 12
- Gear 12+ - The right top and right middle slots on a character at Gear 12
- Gear 12 Finisher - The bottom right slot on a character at Gear 12
Below is a list of the changes we are doing in our next update:
Shard Shop Changes
- Added Gear 12+ to Shard Shop at 90 Shard Store Tokens per salvage
- Reduced the Shard Store Tokens price of Old Gear 12 from 90 to 45 per salvage
- Increased the quantity of Old Gear 12 salvage in Shard Shop
Old Gear 12 Crystal Cost
- Reduced the crystal cost of Old Gear 12 salvage from 60 to 30
- Reduced the crystal cost of Old Gear 12 prototypes from 1,200 to 600 and 1,800 to 900 respectively
- Reduced the crystal cost of Old Gear 12 full pieces from 4,200 to 2,100
Gear 12+ Crystal Cost
- Reduced the crystal cost of Gear 12+ salvage from 60 to 35 or 30 depending on the salvage
- Reduced the crystal cost of Gear 12+ prototypes from 3,000 to 1,750 and 1,200 to 700 respectively
- Reduced the crystal cost of Gear 12+ full pieces from 6,500 to 5,750 and 6,500 to 5,600 respectively
- We added Gear 12+ to Shipments
Ship Energy and Fleet Battles Changes
- Ship Energy now follows the refresh rate and crystal cost of regular Energy
- Part of this is that we also normalized drop rates/values from normal nodes to account for the cheaper energy cost
- We added Gear 12+ salvage to some normal Fleet Battles nodes
- We removed the following pieces of gear from normal Fleet Battles nodes:
- Mk 5 A/KT Stun Gun Prototype Salvage
- Mk 8 BioTech Implant Component
- Mk 5 Athakam Medpac Component
- Mk 3 Czerka Stun Cuffs Salvage
- Mk 3 Carbanti Sensor Array Salvage
We wanted to remove the above pieces of salvage from normal Fleet Battles nodes because we wanted to make a distinction in farming: Ship Energy is used for Gear 12+ and normal Energy is used for everything non-Gear 12+. This isn’t always true as there is still non-Gear 12+ on Fleet Battle nodes, but we felt that leaving the above pieces on normal Fleet Battle nodes would compete too much with Gear 12+ farming.
As stated earlier, all these changes are currently set to be temporary. We believe that these changes will help, but we’ll need to wait a bit and see if that is true or not.
-CG_Cyanides
<>