Original Post — Direct link
Most I can find is a zPalp squad against JML and nothing else.
about 4 years ago - CG_Doja_Fett_MINI - Direct link
Arkantos2

https://youtu.be/D1uMnE4AlQU



Hey, y'all.
I tracked down a designer for some thoughts on the video. Hope this helps clear up some things.

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DESIGNER FEEDBACK:

Note on how Max Protection changes work: When Max Protection is increased or decreased, the unit's Protection is also increased or decreased by the same integer amount.
1:40 - He says Protection looks unaffected. However, that's how Max Protection changes work visually when at 100% Protection. If you are at 100% Protection, the bar will stay at 100% visually when you increase or decrease Max Protection.
2:28 - He counts the 8,623 damage twice, throwing off the total damage calculation.
2:34 - He doesn't count the 14,687 damage hit at the end of the counter attacks, throwing off the total damage calculation.
2:39 - He says the counter attacks dealt about 20% of Luke's Protection in damage going off of the bar. However, he's counting the extra half-pip that exists to help maintain the visual presentation of the bar (which slopes down at the ends); it was actually ~4/15 pips or ~26% of Luke's Protection.
3:00 - He assumes stat adjustments stack multiplicatively, but they don't; they stack additively. This means that -80% is being added to +70% (from the Galactic Legend unique ability and Luke being at R7) for a total of -10% from Luke's base Max Protection (before the 100% Mastery increase comes into play).
With proper numbers:
8,623 + 3,907 + 9,894 + 14,687 = 37,111
37,111 / 0.26 = 142,734
142,734 / 0.9 = 158,593 base Max Protection (estimated)
3:10 - He says that Linked is dealing percent damage, which it is not. It is modifying Max Protection, so it does not interact with the Galactic Legend unique ability.
4:09 - He says that General Skywalker won't take a turn because he's been Feared. Fear doesn't stop a character from taking turns, it simply prevents the character from using an ability until the effect expires. So Skywalker takes his turn, triggering the Linked Max Protection reduction, doesn't use an ability due to Fear, and then his turn is over. Also incorrectly called "skips his turn" at 4:20.
4:22 - The visual change in the Protection bar here is because the game removes from Protection the exact amount of Max Protection that was removed. This causes the percentage fill to be different (e.g. 7/10 = 70%, 2/5 = 40%). General Skywalker's Protection bar is gone because he has reached 0 or less Max Protection. As stated earlier, Luke is not taking any damage here so the Galactic Legend unique ability does not interact with this stat modification.
4:43 - He says that the AI interaction is not working as intended. The functionality of stat modifications is not affected by the AI. If he simply meant the functionality on defense, that also has no effect on stat modifications. I can guarantee that everything is working as intended here.
5:00 - Just want to reiterate that this effect is not a damaging effect, so there is no interaction with the Galactic Legend unique ability's damage reduction.
5:24 - The granted ability's damage is based on Luke's base Max Protection, which is the value he had when he entered battle. This means that both increases and decreases to his Max Protection over the course of battle will not impact the damage or recovery portions of Inherited Teachings.
- Side note: When referenced in abilities, "base [stat]" refers to the stat as the unit entered battle, meaning it does factor in mods. As such, modding Jedi Master Luke Skywalker with additional Max Protection will increase Inherited Teachings' damage and recovery.
5:37 - Yes.
6:05 - The people that responded to him are correct that modifying Max Protection is not dealing damage, and no, nothing is going wrong. There are just incorrect assumptions being made regarding how the game works.