Original Post — Direct link
I understand PvP stuff having a time restriction; wouldn't do to have someone tied up for overly long in arena or TW.

But I can't understand why conquest battles are timed? As with TB, I want to be able to start a mission and not be worried about being interrupted by a phone call, or work issues. I just don't see why they have to be.... Or ANY of the PvE content, for that matter.
about 3 years ago - CG_Doja_Fett_MINI - Direct link
I reached out to design. It's a combo of preventing cheeses and 15min ideally being enough time to make a legitimate attempt.
about 3 years ago - CG_Doja_Fett_MINI - Direct link
There was a miscommunication with the designer. He was referring to GCs for the 15 min timer.

I could look into advocating for a longer timer in Conquest, but with some of the data disks avail that help speed up the battle, I'd rather put that effort into trying to make a feat counter happen.

Either way, apologies for the confusion.
about 3 years ago - CG_Doja_Fett_MINI - Direct link
GunnerFCm

CG_Doja_Fett_MINI

There was a miscommunication with the designer. He was referring to GCs for the 15 min timer.

I could look into advocating for a longer timer in Conquest, but with some of the data disks avail that help speed up the battle, I'd rather put that effort into trying to make a feat counter happen.

Either way, apologies for the confusion.



A feat counter? Oh, you tease...



I've made it a personal mission and a priority in my QoL asks.