Original Post — Direct link

Mobile Gamer has posted a video and initially starts off with the discussion of an Electronic Arts patent that changes drop rates the closer one is to achieving a goal.

Here is the video

https://youtu.be/bVpUd4LupxM

Here is the patent -

https://patentimages.storage.googleapis.com/25/9b/fc/c885b6d84e460f/US20170259177A1.pdf

in page 13 section 0009 the modified execution is “undetectable by the user”

Page 15 section 0033 discusses monitoring user behavior

Page 16 2nd sentence discussing impact of drop rates

It goes on and on.

Thoughts??

External link →
over 5 years ago - /u/EACarrie - Direct link

I’ve never seen that patent before so I can’t speak to it, but let me clarify - we do no difficulty tuning or targeted offers at all. All drops are a fixed rate.

We have talked about a Monte Carlo system which actually increases your odds if you don’t get a drop after a few rolls. But that isn’t in the game because we don’t have the tech.

The only targeting we do is that we have some “lifecycle packs” that get offered to people as they’re leveling up, but they can only be bought once and they get offered to all players.

over 5 years ago - /u/EACarrie - Direct link

Originally posted by rustyshackleford7508

“Does that mean we’ll never do it? I can’t say that...”

The fact that I gave myself the out should be proof positive that I’m telling the truth. If I were lying why bother with the caveat? I gave myself that out because I have a lot of bosses and this is something we have been asked for regularly. Many F2P mobile games do it (I can’t speak to which ones, it’s just considered industry standard); and the team does not want to do it.

And as I said in other posts, because we’ve talked about changing drop rates in the player’s favor (Monte Carlo system), that would be a dynamic pricing change. So there are always chance we will use it in a positive way.

If we ever make this change we will announce it in advance so people know.

over 5 years ago - /u/EACarrie - Direct link

Originally posted by bbluma17

The Monte Carlo system would be a welcome QoL change some day. Dota 2 uses a similar mechanic for bashes with a % chance. I believe they call it "pseudo-random" chance

I agree. Mostly so I can stop talking about probability and randomness with people. :) Randomness isn’t a perfect spread across variables. It’s random. And it isn’t “fair”. I’d like to nudge towards fairness if we can.

over 5 years ago - /u/EACarrie - Direct link

Originally posted by _DarthTaco_

So you’ve never heard of this patent but your bosses have asked you about implementing the exact patent regularly? Hard to believe...

This is one of the most deceptive practices you could implement in a business model that already relies on withholding key info from players.

You’re too honest Carrie which is a good thing for consumers at least.

I want nothing to do with anything remotely like this.

I know nothing about patents. The CONCEPT is very common in video games. I’ve been asked if we would offer dynamic purchases, etc., and we said no and that’s the end of it. But I left the door open that there are many people more powerful than me so I can’t say “never ever” (I made this mistake once talking about Real ID to Eurogamer and had to write profuse apologies to the BioWare doctors, so I’d like to avoid if possible).

If we do it, we will communicate it.