Original Post — Direct link
[ [url="https://forums.galaxy-of-heroes.starwars.ea.com/discussion/254630/developer-insights-mace-windu-rework-and-omicron/p1"]Developer Insights[/url] - Kit Reveal ]



UNIT NAME: Mace Windu
ALIGNMENT: Light Side
CATEGORIES: Jedi, Galactic Republic, Leader, Tank, Fleet Commander
Aggressive Jedi tank with devastating damage if left unchecked.

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ABILITIES:

BASIC: Invincible Assault


OLD FINAL TEXT: Deal Physical damage to target enemy. If Mace is above 50% Health, this attack deals 50% more damage. If Mace is below 50% Health, he recovers Health equal to 70% of the damage dealt.

NEW FINAL TEXT: Deal Special damage to target enemy and inflict Ability Block for 1 turn. This attack deals bonus damage equal to 5% of Mace's Max Health. If Mace is above 50% Health, he gains 15% Turn Meter. If Mace is below 50% Health, he recovers Health equal to 100% of the damage dealt.

SPECIAL: Smite (Cooldown 3)


OLD FINAL TEXT: Deal Special damage to target enemy and remove all positive status effects.

NEW FINAL TEXT: Deal Special damage to target enemy and dispel all buffs on them. If target enemy had Shatterpoint, Stun them for 1 turn and remove 50% Turn Meter, then Mace gains 50% Turn Meter.

NEW SPECIAL: This Party's Over (Cooldown 3)


FINAL TEXT (ZETA): Deal Special damage to target enemy and call target other ally to assist. If target enemy had Shatterpoint and target ally is Galactic Republic, swap Turn Meter with target ally. If target enemy had Shatterpoint and target ally is Jedi, Mace gains 2 stacks of Resilient Defense (max 8) for the rest of the encounter. Both Mace and target ally recover 30% Protection.

LEADER: Take a Seat (Formerly "Vaapad”)
OLD FINAL TEXT: Jedi allies gain 20% Offense and 9% Critical Chance, and they recover 5% of their Max Health when scoring a Critical Hit.

NEW FINAL TEXT: Jedi allies gain 20% Max Health and Offense, and recover 10% of their Health when they score a critical hit.

UNIQUE: Vaapad (Formerly “Shatterpoint”)
OLD FINAL TEXT (ZETA): At the start of each of his turns, Mace has a 45% chance to Expose a random enemy until the end of his turn. This effect can't be Resisted. In addition, Mace gains 25% Turn Meter whenever he attacks an Exposed enemy.

FINAL TEXT (ZETA): Mace gains 30% Max Health. At the end of each turn, if another ally with Protection was damaged by an attack that turn, Mace gains 3 stacks of Resilient Defense (max 8) for the rest of the encounter if he has not gained Resilient Defense this way since his last turn. While Mace has Resilient Defense, he has +10% Offense per stack and 100% counter chance. Whenever Mace gains Taunt, he dispels it and gains 2 stacks of Resilient Defense.

Resilient Defense: Enemies will target this unit; lose one stack when damaged by an attack

NEW UNIQUE: Sense Weakness
FINAL TEXT (ZETA/OMICRON): Mace gains 30% Offense. At the start of Mace's turn, dispel Stealth on all enemies and a random enemy (excluding raid bosses and Galactic Legends) is inflicted with Speed Down for 1 turn and Shatterpoint, which can't be evaded or resisted. Shatterpoint is dispelled at the end of each ally's turn. When an ally damages an enemy with Shatterpoint, all allies recover 10% Protection, and all Galactic Republic Jedi allies gain Foresight for 1 turn.

Shatterpoint: Receiving damage dispels Shatterpoint and reduces Defense, Max Health, and Offense by 10% for the rest of the encounter; enemies can ignore Taunt to target this unit

While in Territory Wars: At the start of each other Light Side ally's turn, a random enemy (excluding Galactic Legends) is inflicted with Speed Down for 1 turn and Shatterpoint, which can't be evaded or resisted. When an ally damages an enemy with Shatterpoint, all allies gain 5% Turn Meter.

over 2 years ago - CG_Doja_Fett_MINI - Direct link
SemiGod

Now we just need y’all to release his counter,

Darth Windowious



LOL
over 2 years ago - CG_Doja_Fett_MINI - Direct link
TargetEadu

@CG_Doja_Fett_MINI , do you know if Resilient Defense can be Dispelled/Prevented? It doesn’t say anywhere.



Per the designer: "It can be dispelled / prevented"
over 2 years ago - CG_Doja_Fett_MINI - Direct link
De4thWatch125

in which order does the call to assist an TM swap work?
If Windu calls Grandmaster Yoda to assist on a target that has shatterpoint and is above 50% health Yoda gains 40% TM and swaps his TM with Mace. But does Yoda gain the TM and then swaps it with Mace or does he swap with Mace and then gain an additional 40%?

Hopefully y'all can understand what I mean



TM swap happens before assist call