Original Post — Direct link
about 4 years ago - /u/EA_HighCommand - Direct link

As many stated, we flagged this for review with the team since it is something that impacts your raid score as a player. Unfortunately, as I said before, it is actually working as designed and according to both character's kits.

As for the feature to retreat during an enemy's turn, that is something we already looked into but due to technical limitations, not an easy one to implement.

about 4 years ago - /u/EA_HighCommand - Direct link

Originally posted by TerrisKagi

Unfortunately, as I said before, it is actually working as designed and according to both character's kits.

Fair, not that it helps me in this case, but fair. However it does rather highlight the need for a cancel out of raid function if this is a working as designed interaction, because its working as designed to create an infinite loop. I keep hearing CG is against those.

As for the feature to retreat during an enemy's turn, that is something we already looked into but due to technical limitations, not an easy one to implement.

I'm glad to hear that, however the issue, as other comments have noted, has been around since 2018. Is it something that's actually actively being worked on or is it in the 'it would be nice, but never going to happen' pile?

I don't mind if it is, I'll simply plan better for future raids and write off the loss for this one, but saying its tough to do rather implies someone is trying to do it.

Thanks for responding anyway, tis appreciated.

You are correct, we usually try to avoid any infinite loops/fix them. Unfortunately in this scenario the risks involved are pretty high which is why the decision was made to not touch it for now. As for the retreat feature, that is most likely not going to happen in the foreseeable future.

about 4 years ago - /u/EA_HighCommand - Direct link

Originally posted by TerrisKagi

Fair enough, again thanks for the response.

Last question if you'll permit, since I'm not a software guy,

Unfortunately in this scenario the risks involved are pretty high

What risks are there to this? Is it a matter of scores? Tm on the raid bosses?

I'm genuinely curious because this seems from a player perspective to be a fairly trivial thing, and it's apparently not.

I am not a software engineer or designer either, so I don't know the exact specifics around, sorry. But especially raid mechanics are pretty complex, so changing bits and pieces is not something we take lightly.