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about 6 years ago - /u/Capgasp - Direct link

Originally posted by Aronael

I’m assuming Marked is running with a typo at the moment? Surely it’s not busted enough to make enemies target another enemy..

Marked is when you inflict Taunt as a Debuff. Since taunt is a buff your units apply to themselves, it would be odd to have a "debuff Taunt" so we call that "Marked". Functionally, it is the same: units are forced to attack a Marked unit. Or, if there is a Marked unit and some units that have Taunt, you can choose which of those to target just as if there were multiple Taunting units.

about 6 years ago - /u/Capgasp - Direct link

Originally posted by Broveh

question regarding his lead, Do Bastila and Jolee count twice for it due to the being Old Repub/Jedi similar to Vader's unique counting himself and Palpatine twice

Yes. Characters that are both Jedi and Old Republic count twice.

about 6 years ago - /u/Capgasp - Direct link

Originally posted by Broveh

another question if you don't mind.

While Revan is in the leader slot and not the ally slot, units are immune to bonus Turn Meter effects from leader abilities until the start of the first turn of battle.

Is this before the first turn of the entire battle (Maul Lead tm bonus) or before each individual character? (Rex tm gain per crit)

I'd have to look at exactly how it was implemented to know for sure. But this looks like it's removing itself (the immunity effect) as soon as any unit takes a turn. So it's likely only doing anything to Bastila and Maul for now.

about 6 years ago - /u/Capgasp - Direct link

Originally posted by donkey_hotay

Was Marked added to the game recently? And is marked actually the invisible taunt on the mythic events? If so, is that why my jtr team's cool downs weren't reducing like I was expecting them to on tier 3 of the mythic pieces and plans?

Marked is just another word for Taunt. The prevailing thinking was that we wanted clear language for "debuff taunt" versus "buff taunt". We only actually ironed this out due to Revan and all the thinking we had to do around him. In that regard, the invisible taunt in mythic events is not marked per se. They're all "taunt". The invisible one is just there to spread out damage since I have no other way of preventing the AI from dog-piling on one unit and destroying it out of the gate. The mythic effect shouldn't have any interaction with JTR that I am aware of. What are you seeing?

about 6 years ago - /u/Capgasp - Direct link

Originally posted by waxdathash

One more question. This line

Final Text: While another Jedi ally is active, Revan ignores Taunt. The first time another Jedi ally would be reduced to 1% Health, if Jedi Knight Revan is active, they recover 100% of their Max Health and Protection, gain Critical Hit Immunity for 2 turns, and take a Bonus Turn. While Revan is in the Leader slot and not the ally slot, he can also be saved by Savior.

So the healing from 1 to 100%. Will that work with annihilate? Also will healing immunity impact that?

Annihilate is a "destroy" effect, which means it doesn't actually do hit point damage. So it won't be prevented by Savior, since the unit doesn't ever hit 1% health. For similar reasons, it won't stop the Rancor's Devour. If the Health recovery wasn't preventable, the ability would stipulate that the recovery can't be prevented. However the part where the unit doesn't die will still work under healing immunity (they'll just stay at whatever health value triggered the Savior effect). So to answer what I think you're asking, Annihilate will still work and Healing Immunity will stop the health recovery, but not the get out of death free card.