about 1 month ago - JackieKo - Direct link

This list will be updated as we release PTS iterations over time. 

Dynamic Encounters

  • The schedule for Encounters has not been finalized; expect Event durations and schedule pacing to change (please provide feedback on the availability of Encounters!)
  • If an Encounter ends while you are in its area, you may notice that some extra Ability icons, polymorphs, or other Encounter-specific effects are not removed from you
  • Single-boss Encounters use placeholder Abilities in most cases; Abilities will be finalized as we go through iterations of PTS over time
  • Many NPCs have not been assigned idle animations or staged combat actions, so you will see NPCs that appear to just "stand around"
  • You may hear voice lines play on entering or exiting Encounter areas even if those Encounters are not currently active
  • Many UI elements are still being iterated on; please let us know if any cause confusion!
  • Encounter map icons may be overlayed on top of other map notes.
  • Objective requirement counts are not finalized and will be balanced as we go through iterations of PTS
  • Names and other text are all subject to change 
  • Players that are grouped together may run into unexpected bugs.