about 1 month
ago -
JackieKo
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This list will be updated as we release PTS iterations over time.
Dynamic Encounters
- The schedule for Encounters has not been finalized; expect Event durations and schedule pacing to change (please provide feedback on the availability of Encounters!)
- If an Encounter ends while you are in its area, you may notice that some extra Ability icons, polymorphs, or other Encounter-specific effects are not removed from you
- Single-boss Encounters use placeholder Abilities in most cases; Abilities will be finalized as we go through iterations of PTS over time
- Many NPCs have not been assigned idle animations or staged combat actions, so you will see NPCs that appear to just "stand around"
- You may hear voice lines play on entering or exiting Encounter areas even if those Encounters are not currently active
- Many UI elements are still being iterated on; please let us know if any cause confusion!
- Encounter map icons may be overlayed on top of other map notes.
- Objective requirement counts are not finalized and will be balanced as we go through iterations of PTS
- Names and other text are all subject to change
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Players that are grouped together may run into unexpected bugs.