Hey everyone following up on Jackie’s announcement post, here is the list of 7.3 balance changes. These changes will also be available on the PTS when it opens. And as always we look forward to hearing your feedback on these changes.
Powertech/Vanguard:
- Adjusted timing of some ability grants to smooth out the leveling experience.
- Stealth Scan has been redesigned and renamed “Terminator Droid”. In addition to revealing stealthed enemies it also slows them and decreases their accuracy
- Neural Trigger tactical now roots the target instead of stuns.
Advanced Prototype/Tactics:
- Prototype Rail / High Friction Bolts now restore 6 heat / energy when their effect is triggered (up from 5).
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Energized Blade Tactical has been redesigned and renamed Energized Vambrace It does the following:
- Gaining an Energy Lode stack increases the damage on Retractable Blade's / Gut’s bleed, and increases the damage of Railshot / High Impact Round, Magnetic Blast / Tactical Surge, and Energy Burst's / Cell Burst by 5% for 10 seconds. Stacks up to 4 times.
Mercenary/Commando
- Adjusted timing of some ability grants to smooth out the leveling experience.
- Stealth Scan has been redesigned and renamed “Hunter Killer Droid”. In addition to revealing stealthed enemies, it also reduces the casters damage taken while stunned.
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The Random Charge Legendary has been redesigned and renamed to Overcharged Cells. It now does the following:
- Priming Shot / Vortex Bolt, Thermal Detonator / Assault Plastique, and Healing Scan / Advanced Medical Probe generate 3 Supercharges. This effect has a rate limit of 15 seconds.
Arsenal/Gunnery:
- Supercharged Gas / Supercharged Cells has been renamed to High Velocity Supercharged Gas / High Velocity Supercharged Cells
- Duration of High Velocity Supercharged Gas / High Velocity Supercharged Cells has been increased by 4 seconds.
Bodyguard/Combat Medic:
- Supercharged Gas has been renamed to Supercharged Kolto Gas.
Sniper/Gunslinger:
- Reestablish Range / Reset Engagement is now granted at level 43 for all Snipers / Gunslingers, and the knockback effect has been removed.
- Reestablish Range / Reset Engagement has been replaced by Vital Regulators / Cool Under Pressure as the level 64 choice on the ability tree for all snipers.
- Vital Regulators / Cool Under Pressure heals for 2% total health while in cover.
Marksmanship/Sharpshooter:
- Targeted Ambush / Hotshot now trigger from killing an enemy within three seconds of damaging them with Ambush / Aimed Shot.
Virulence/Dirty Fighting:
- Corrosive Refund / Scrounging has been redesigned. It now causes Corrosive Grenade / Shrap Bomb to refund 2 energy each time it ticks.
Operative/Scoundrel:
Medicine/Sawbones:
- Medicine Operative’s / Sawbones Scoundrel’s version of Tactical Overdrive / Hot Streak now grants interrupt immunity while it is active.
Lethality/Ruffian:
- Corrosive Return / Brutal Return no longer extends the duration of Stim Boost / Pugnacity by 5 seconds.
- The Viral Elements tactical no longer causes Lethal Strike / Point Blank Shot to hit the primary target twice.
Concealment/Scrapper:
- The Best Defense mod’s lifesteal effect has been improved.
Assassin/Shadow:
Hatred/Serenity:
- Reduced the damage bonus given from Inevitable Demise / Aching Mind from 30% to 25%.
Deception/Infiltration:
- Increased the damage bonus given by Executioner / Judgement while an opponent is below 30% max health from 3% to 5%.
Sorcerer/Sage
Madness/Balance:
- Dark Echo's / Resonating Pulse’s chance to reapply Death Brand's / Shifted Balance’s slow has been reduced to 30%.
- Vitiates Malice / Warden’s Vigor - Life Steal on Force Lightning / Telekinetic Throw has been reduced to 15% down from 20%.
Lightning/Telekinetics:
- Increased the Stormwatch tactical’s duration to 15 seconds up from 10 seconds.
- Increased the damage of Halted Offensive / Power of the Force by 7%.
Marauder/Sentinel:
Annihilation:
- The focus / rage generation of the Bloodlust / Burning focus passive has been modified. It now reads: "Your direct damage attacks that hit a bleeding / burning target build 1 rage / focus. This effect cannot occur more than once every 3 seconds." The rest of the passive's effect remains the same.
Looking forward to reading your feedback and checking out the changes when PTS is open. I’ll make any follow up posts here in this thread as needed.
Shabir