Shabir_Dhillon

Shabir_Dhillon



10 May

Comment

Hey everyone just wanted to give an update on some changes based on some feedback from PTS. These changes will be available to test on the next round of PTS.

Sniper/Gunslinger: 

  • The knockback for Series of Shots/Speed shot and Penetrating Blasts/Penetrating Rounds has been moved to Sniper Pillbox/Lay Low from Ruthless Efficiency/ Efficient Ammo. 

Dev Notes: After looking through the feedback and seeing some data from PTS we found that the knockback changes synergize better on Sniper Pillbox/Lay Low over Ruthless Efficiency/Efficient Ammo for both PvE and PvP players. 

Powertech/Vanguard: 

  • Energized Vambrace - Gaining an Energy Lode stack increases the damage on Retractable Blade's / Gut’s bleed and increases the damage of Magnetic Blast / Tactical Surge 5% for 10 seconds. Stacks up to 4 times.
  • Prototype Weapon Systems/Havoc Training - Increases the critical strike damage bonus of Rocket...
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03 May

Comment

Hey everyone, after looking through the feedback I wanted to update everyone on the following changes and clarify some details on a couple of the changes. I will also update the original post as well with the new changes. 

So first up we have some additional changes we want to roll out to the coming PTS when it opens at a later time: 

Mercenary/Commando: 

  • Hunter Killer Droid/Advanced Recon Droid - Fires off probes that scan the area for stealth opponents for 15 seconds and grants Droid Overwatch which increases your damage reduction while stunned by 30%.  Revealed targets are immobilized and all enemies within the field are slowed by 30%.
  • Stealth Scan has its cooldown increased to 20 seconds up from 15.
    • This is the full tooltip for the Stealth Scan change for Mercenary/Commandos, hopefully this clears up any confusion anyone has on the ...
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20 Apr

Post

Hey everyone following up on Jackie’s announcement post, here is the list of 7.3 balance changes. These changes will also be available on the PTS when it opens. And as always we look forward to hearing your feedback on these changes. 


Powertech/Vanguard:

  • Adjusted timing of some ability grants to smooth out the leveling experience.
  • Stealth Scan has been redesigned and renamed “Terminator Droid”. In addition to revealing stealthed enemies it also slows them and decreases their accuracy
  • Neural Trigger tactical now roots the target instead of stuns. 

Advanced Prototype/Tactics: 

  • Prototype...
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14 Feb

Comment

Hey everyone just wanted to take the time and answer some questions that have come up in the thread. 

 

First, I wanted to address what a Turret Zone is. This is essentially the radius in which you gain Defender points when standing near and objective for 30 seconds. This radius also accounts for gaining Attacker and Defender points on player kills. This allows for highly mobile fights that can stray further away from the node to still count towards each player's objective score who is within the radius and contributing to the fight. 

 

The second thing I wanted to address is on the topic of stalemates. Currently, if a node is unable to be captured by either team due to a stalemate then neither side will gain objective points. If this situation happens, players should be rota...

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09 Feb

Post

Hey everyone, 

With PTS opening soon, I just wanted to give an update on some changes coming in 7.2.1 to the medals system specifically on the Alderaan map and our philosophy behind some of these changes. To start with here are the changes: 

  • Defender points per tick have been increased from 500 to 700 points per tick. 
  • Turret Control Zones have been increased. 
  • When within the control zones of a turret controlled by your team, you will receive 500 defender points when defeating a player. 
  • When within the control zones of a turret controlled by the opposing team, you will receive 5...
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18 Jan

Post

Hi everyone, 

 

We wanted to follow up on the discussion regarding PvP Medals, and we’re looking into feedback in relation to  their difficulty of being obtained. We would like your feedback on which maps do you feel are the toughest to reach 8 medals on and why. We would really like feedback on both Warzones and Arenas. Thanks for taking the time to let us know your thoughts.


19 Dec

Comment

Hi, thanks for the feedback on the PVP medals. We are keeping an eye on this thread for feedback and are always looking for ways we can improve the medal system.

One of our goals was to encourage players to play objectives in Warzones and get rewarded for them. An example of that is planting the bomb giving an additional medal along with attacker points. 

Another goal is to discourage players from number farming in Warzones. This is why certain medals were removed and additional ones were added in other areas like objective interactions and attacker and defender points. 

Lastly, we want players to feel as if medals are rewarding to get, but we are always looking to adjust the current medals based on feedback. 

We are reading feedback about medals being difficult to gain for the losing team along with being unable to complete enough objectives. This appears to be holding true for stalemate matches, as we...

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22 Nov

Comment

Hey everyone, Shabir here back with another update. After looking over data collected from PTS and player feedback on Fury/Concentration, we will be making changes in regards to their DPS performance. We are implementing the following changes:

Fury/Concentration

 

  • Gravity Fissure - Berserk/Zen no longer causes your next ability to auto crit. 

  • Vehemence/Fervor - Critical Strike damage from all attacks increased back up to 10% from 5%. 


Dev Feedback: I wanted to add a bit of insight on this change as it does not come lightly. Since Fury...

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10 Nov

Comment

Balance Changes Coming to Game Update 7.2

Hey everyone, Shabir here with another round of balance changes. On this pass, we took a look at Tanks across all 3 disciplines and made adjustments to bring up their Threat generation as well as  damage in line with our targets for tanks. There are also adjustments made to Marauder/Sentinel and Mercenary/Commando. We look forward to seeing your feedback on these balance changes and will post updates on any changes that may occur in this thread. Be sure to check out these changes on the PTS and leave feedback here. Thanks and take it easy. 

General

  • Threat generation has been increased for all tank combat styles.

 

Assassin/Shadow

...

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14 Oct

Comment

Hello everyone, 

 

Shabir here and I am a Gameplay Designer on SWTOR. I wanted to start by saying we appreciate everyone for taking the time and effort to give feedback on the changes. I wanted to explain some of the changes we are making in the upcoming patch: 

 

Lightning/Telekinetics:

  • Patch Notes:  

  • Convection/Clamoring Force - Critical hit damage bonus goes to 12% (down from 15%).

  • Thundering Blast/Turbulence - Second arc of damage deals 20% of Turbulence's damage (down from 25%).  

  • Storm watch damage decreased by 4%

    ...
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