Be sure to read this post first before jumping onto the PTS and submitting feedback here!
To reiterate, players will be able to see the following adjustments:
- Quick Travel now has a credit cost associated, with a minimum cost of 100 credits and a maximum cost of 5000. The cost to travel is dependent on the distance traveled.
- Priority Transport Terminal now costs the original planet travel costs to transfer between daily areas.
- Travel to Strongholds now costs the original planet travel costs to transfer between planets.
- Repair cost formulas have been adjusted across the entirety of the game so that repair costs increase in relation to item level.
- Durability of equipment should now be lost at a LOWER rate on death, but a slightly HIGHER rate in normal gameplay.
Feedback questions!
Adjustments to repairing:
- Do you find yourself having to repair more or less often?
- When you repair, does the cost increase seem significant or fair?
Adjustments to travel:
- Do the Quick Travel costs seem fair? Do you think this will affect your usage of Quick Travel?
- Are there travel costs that you currently find to be too little or too much?
- Are there methods of travel that have no cost that you would expect to have a cost?