over 3 years ago - CommunityTeam - Direct link
Hey everyone,

We will be taking the servers offline on December 15, 2020 to deploy Game Update 6.2a to fix several issues in the Spirit of Vengeance Flashpoint and Knights of Eternal Throne.

Our team is still investigating the Quick Play issue. Here are some potential workarounds that have solved this specific issue for some players: Quick Play issue workarounds.

Details:
DATE: December 15, 2020
TIME: 6:00AM - 8:00AM PST (1400 - 1600 UTC)
VERSION: 6.2a

Patch notes will be available on Tuesday, here: http://www.swtor.com/patchnotes.

Thank you for your patience as we maintain Star Wars: The Old Republic!
over 3 years ago - CommunityTeam - Direct link
In the meantime, here are the patch notes for Game Update 6.2a:
  • The Spirit of Vengeance Flashpoint
    • Canceling the cinematic at the following steps will no longer block players from progressing in the Spirit of Vengeance Flashpoint:
      • After interacting with any of the three consoles in the Spirit of Vengeance Flashpoint - Solo-Story Mode
      • Reinforce Jekiah Ordo and Secure the bridge
      • Escape the Trap
    • Bask Sunn will no longer throw players into space in the Spirit of Vengeance Flashpoint.
    • Bask Sunns Nimble Rush Ability will no longer be uninterruptible after the first encounter with the Restrained targets in the Spirit of Vengeance Flashpoint.
    • Players can now share the Spirit of Vengeance Flashpoint - Story Mode with group members, as intended.
    • Players will no longer be locked out of the Sharpshooter's corridor due to the door in the Seekers Vigil - Archives in the Spirit of Vengeance Flashpoint.
    • Gorga Braks health will now be correctly scaled with the difficulty level in the Spirit of Vengeance Flashpoint.
    • Fixed a cinematic in the Spirit of Vengeance Flashpoint where a duplicate Barge appears.
    • Players will now be correctly bolstered in the Spirit of Vengeance - Veteran Mode.
    • The final boss Heta Kol will now correctly drop set bonuses and tacticals in the Spirit of Vengeance - Master Mode.
    • The final boss Heta Kol will no longer return with full health in the second phase of combat in the Spirit of Vengeance Flashpoint - Master Mode.
    • Fixed a few typos in French and German for the Spirit of Vengeance Flashpoint Achievements and Codex.

  • Echoes of Oblivion
    • The final boss will now more reliably summon his horde to assist him in the final fight of Echoes of Oblivion.
    • Players for whom Theron is alive, but are not in a romance with him, no longer receive an inappropriately romantic message from him after completing Echoes of Oblivion.
    • Jedi Knight players who are not in a romance with Kira Carsen, no longer receive the wrong message after completing Echoes of Oblivion.
    • Players who are not in a romance with Arcann will now receive the correct message from him after completing Echoes of Oblivion.
    • Jedi Knight players who are not in a romance with Scourge will now receive the correct message from him after completing Echoes of Oblivion.

  • Knights of the Eternal Throne
    • The cinematic of the Speak to the Voss Commando step will no longer block players from progressing in Chapter I: Wrath and Ruin of Knights of the Eternal Throne.
    • The cinematic at the Defend the Companions step will no longer block players from progressing in Chapter V: Ascension of Knights of the Eternal Throne.
    • The cinematic at the Board the Transport in the Military Hangar step will no longer block players from progressing in Chapter VI: The Dragons Maw of Knights of the Eternal Throne.
    • The cinematic at the Clear the Debris step will no longer block players from progressing in Chapter VIII: End Times of Knights of the Eternal Throne.
    • The cinematic before the Valkorions encounter at the Locate the Holocron step will no longer block players from completing Chapter IX: The Eternal Throne of Knights of the Eternal Throne.

  • Login Rewards
    • Fleet Commendations from the Login Rewards window of the Galactic Guide can now properly be claimed from the Crate of Claimed Rewards.
    • The Login Rewards window from the Galactic Guide will no longer change if a banner pops up on screen if the Conquest is changed.

  • Others
    • Updated the description text of the Corellian Stardrive Vanguard Mount in the Collections to add the following mention: Increases movement speed based on Piloting Skill.
    • Corrected the visual effect of the Furious Gladiators Assault Cannons bayonet.
    • The final boss Tau Idair will now correctly drop set bonuses and tacticals in the Objective Meridian Flashpoint - Master Mode.
    • The Jedi Consulars Class Mission The Forge will now correctly grant a lightsaber after the Forge scene.
    • The cinematic at the Speak to the Shroud step will no longer block players from progressing in the Bonus Chapter: Shroud of Memory.
    • Corrected an issue where Invasion text is showing up if the player does not have a Guild.

  • The following issues have been previously fixed with a hotfix that was deployed on December, 10th:
    • Rass Ordo's companion influence level has been increased from 1 to 25 in the Spirit of Vengeance Flashpoint.
    • Adjusted the damage of Bask Sunns Uppercut Ability in the Spirit of Vengeance Flashpoint.
The final version of those patch notes will be posted tomorrow here: https://www.swtor.com/patchnotes
over 3 years ago - CommunityTeam - Direct link
Hi Esra,

Our last Game Update 6.2 'Echoes of Vengeance' changed the Conquest reset timer, making it match the Weekly Mission reset timer.

Dan posted more information about that change in the following thread: December In-Game Event Schedule

Quote:
Originally Posted by DanielSteed Hey everyone!

I wanted to follow-up here with some clarity on a few things. Conquests will begin at 12:00pm GMT, so the previous Conquest week will end at 11:00am GMT to allow for the hour cooldown period between events.

Some of you have been curious why we're making this timing change. We have aspects of SWTOR that reset on a weekly basis - Operations lockouts, Weekly Mission Resets, Conquests, etc. We know that these events are important for players and some modify their playtime based on when these resets happen. Aligning all our reset timers makes things easier for players to keep up to date with SWTOR, provides an expectation for future resets, and helps prevent potential development problems on our end when having multiple systems using different resetting behavior.


over 3 years ago - CommunityTeam - Direct link
Hi,

All SWTOR servers are once again available!

Thank you for your patience.