almost 2 years ago - Shabir_Dhillon - Direct link

Hey everyone, 

With PTS opening soon, I just wanted to give an update on some changes coming in 7.2.1 to the medals system specifically on the Alderaan map and our philosophy behind some of these changes. To start with here are the changes: 

  • Defender points per tick have been increased from 500 to 700 points per tick. 
  • Turret Control Zones have been increased. 
  • When within the control zones of a turret controlled by your team, you will receive 500 defender points when defeating a player. 
  • When within the control zones of a turret controlled by the opposing team, you will receive 500 attacker points for every player you defeat. 

These changes should help players reach higher Defender and Attacker point medals as well as reward the team for winning fights as an objective. These adjustments should also assist players in reaching 8 medals while positively contributing to their team. 

Why are these changes coming only to the Alderaan map? 

We chose the Alderaan Warzone for two reasons. The first being that it can set a good baseline for the other control point modes such as Novare Coast and Yavin Ruins and secondly, it is one of the more popular maps. It is important to note that we intend on rolling out these changes to various maps over time as each map is constructed and built differently.

Our philosophy behind these changes and the medal system as a whole is to encourage players to play the objective and play to win in order to improve quality of matches for their teammates and progress in their own individual PVP Reward Track. With that said, medals are designed to recognize the accomplishments of tasks a player or team completes. This to encourage players to not only put their best effort forward, but also reward the team accomplishing those tasks with improved progress on their PVP Reward Track. 

In the future, we are going to be adjusting more PvP maps with improvements to help alleviate the difficulty of receiving medals especially when succeeding in a Warzone. As noted above, these changes will roll out in batches, and as always we appreciate everyone for taking the time to deliver feedback on these changes. 

Shabir
 

almost 2 years ago - Shabir_Dhillon - Direct link

Hey everyone just wanted to take the time and answer some questions that have come up in the thread. 

 

First, I wanted to address what a Turret Zone is. This is essentially the radius in which you gain Defender points when standing near and objective for 30 seconds. This radius also accounts for gaining Attacker and Defender points on player kills. This allows for highly mobile fights that can stray further away from the node to still count towards each player's objective score who is within the radius and contributing to the fight. 

 

The second thing I wanted to address is on the topic of stalemates. Currently, if a node is unable to be captured by either team due to a stalemate then neither side will gain objective points. If this situation happens, players should be rotating to other points or attempting to take other objectives on the map. If a team is unable to retake an objective after the other side has taken it, then they will naturally struggle to get objective points. This is because medals are designed to reward the team accomplishing tasks in the Warzone which also encourages players to put their best effort forward in any given match. 

 

Lastly, I wanted to address changes in regards to other maps. And the answer to that is yes, we will be making adjustments to the other Warzones in batches since they are all constructed differently and we want to make sure we have a solid amount of time to test the changes made on the various maps. A good example of this would be Alderaan and Denova, very similar in concept but have rule differences between them that could influence how we approach changes to that map. With that in mind, we want to make sure we give our team the ability to iterate on proposed changes. Changes to other Warzones will be rolling out in future releases. 

 

I would like to thank everyone for taking the time to give their feedback. Hope everyone is having a great day.