about 4 years ago - DavidStaats - Direct link
Hi all!

Welcome to 6.1.4 Conquests on PTS! As I mentioned in my original thread, there are a handful of changes you can expect to see with Conquests and 6.1.4. I would like to take a minute and provide some additional insight into our balancing approach as well as whats coming up!

Point Balance
While looking over our 6.1.2 Conquest values we realized there was opportunity to improve the experience. Simply put, there was too large a discrepancy in value for Objectives which were complicated or required larger time commitments when comparatively speaking to objectives which could be done with relative ease in a short amount of time. This was emphasizing and placing too much value on easier objectives, while simultaneously deemphasizing and devaluing more challenging content.

More so, it was making equally challenging content values unequal as well based on time to complete differences. Lets take two Daily Areas as an example here: CZ-198 and Yavin 4. Both of these activities have the same intention however also come with different times to complete, with the CZ-198 being the shorter of the two. After completing each area a player would net the same amount of Conquest Points, making CZ-198 the more lucrative activity over Yavin 4.

This became the basis for our balance pass as we looked at Objectives in terms of their time to complete, their complexity (and thus their fail chance), the type of activity they are, their potential queue times, and their repeatability.

But how does this translate? Given the example of CZ-198 and Yavin 4 Daily Areas above, lets look at these and how their points have been adjusted for 6.1.4. For any given area, we can assume that the following Objectives will be completed in a run: Defeat Enemies, Defeat Enemies 2, Complete Mission, and Complete Weekly. As always, these values are subject to change and displayed without any additional bonuses.

CZ-198 Daily Area
CZ-198: Defeat Enemies is now worth 750 points (down from 2,000)
CZ-198: Defeat Enemies 2 is now worth 1,650 points (down from 3,000)
CZ-198: Mission Complete is now worth 1,550 points (down from 2,000)
CZ-198: Weekly Mission is now worth 5,850 points (up from 4,000)

Total prior to 6.1.4: 11,000 Conquest points
Total with 6.1.4: 9,800 Conquest Points

Yavin 4 Daily Area
Yavin 4: Defeat Enemies is now worth 750 points (down from 2,000)
Yavin 4: Defeat Enemies 2 is now worth 1,650 points (down from 3,000)
Yavin 4: Mission Complete is now worth 1,550 points (down from 2,000)
Yavin 4: Weekly Mission is now worth 10,700 points (up from 4,000)

Total prior to 6.1.4: 11,000 Conquest points
Total with 6.1.4: 14,650 Conquest points

As you can see both Yavin 4 and CZ-198 now offer Conquest rewards more aligned with the time spent to accomplish them.


New Values
Our balancing pass affected every Conquest Objective, and as such posting each and every change here would result in an incredibly long list (there are a lot of objectives). Rather, I will list numerous examples within each category of Objectives. As always, these values are subject to change and displayed without any additional bonuses.

Advancement, Companions, and Strongholds
  • Companion: Benefactor is now worth 550 points (down from 3,000)
  • Advancement: Amplifiers is now worth 550 points (down from 1,750)
  • Stronghold: Decorator is now worth 550 points (down from 2,000)
  • Renown: Rank Up is now worth 3,400 points (up from 600)
  • Advancement: Gain a Level is now worth 3,400 (up from 2,000)
  • Companion: Influencer is now worth 4,850 points (up from 2,000)

Daily Areas
  • All Daily Area Weekly Missions are now worth between 5,580 - 22,250 (up from 4,000)

Exploration
  • Defeat Enemy is now worth 750 points (down from 2,000)
  • Mission Complete is now worth 1,550 points (down from 2,000)
  • Defeat Enemy 2 is now worth 1650 points (down from 3,000)
  • Repeatable World Boss related Objectives are now worth 2,750 points (up from 850)
  • Weekly World Boss related Objectives are now worth 10,700 points (up from 5,800)

Missions
  • Missions: Bonus Missions is now worth 750 points (down from 2,000)
  • Missions: Heroic is now worth 850 points (down from 4,000)
  • Missions: Story Time is now worth 2,200 points (up from 600)
  • Missions: Taskmaster is now worth 7,750 points (up from 3,000)

Warzones
  • Unranked: Medalist is now worth 1,800 points (up from 850)
  • Solo Ranked: Medalist is now worth 2,400 points (up from 1,100)
  • Team Ranked: Medalist is now worth 3,400 points (up from 2,100)
  • Unranked: Victorious is now worth 2,200 points (up from 1,750)
  • Solo Ranked: Victorious is now worth 3,100 points (up from 2,000)
  • Team Ranked: Victorious is now worth 4,150 points (up from 3,000)

Starfighter
  • Starfighter: Conquer the Skies is now worth 2,200 points (up from 600)
  • Starfighter: Dominate the Stars is now worth 3,750 points (up from 3,000)
  • Starfighter: Achiever is now worth 45,600 points (up from 4,000)

Operations
  • Operation: Story is now worth 5,250 points (up from 3,000)
  • Operation: Veteran is now worth 8,550 points (up from 4,000)
  • Operation: Master is now worth 13,100 points (up from 7,500)
  • Operation: Rally - Part 1 is now worth 9,250 points (up from 2,925)
  • Operation: Rally - Part 2 is now worth 33,350 points (up from 10,000)
  • Operation: Completion is now worth 100,000 points (up from 13,500)


Conquest Planet Related Activities
As a way to create some additional variety in our Conquest and to streamline the number of Conquest Objectives available to all players, we have now assigned certain Conquest Objectives to the planet being an invadable option. We have built this in preparation for our upcoming effort to remove planets from their Conquests as Chris mentioned a while back. This means that in the future, these Objectives will add an entirely new level of Objective variety to Conquests.

This will affect the following new and existing Objectives:
  • NEW : Heroic Missions
    • Starting (Tython, Ord Mantell, Korriban, and Hutta) and Core (Coruscant and Dromund Kaas) planets will always remain available to all players.
      • For Level 51+ players Alderaan, Balmorra, Belsavis, Corellia, Hoth, Ilum, Makeb, Nar Shaddaa, Taris, Tatooine, and Voss Heroic Missions will appear only when the planet in question is an invadable planet for that specific Conquest.
  • Defeat Enemies
    • Starting (Tython, Ord Mantell, Korriban, and Hutta), Core (Coruscant and Dromund Kaas), and planets which include Daily Areas will always be available for all players (depending on the bracket).
    • Alderaan, Balmorra, Belsavis, Nar Shaddaa, Taris, Tatooine, Hoth, and Quesh will be available at all times for Level 10-50 players.
      • For Level 51+ players Defeat Enemies will appear only when the planet in question is an invadable planet for that specific Conquest, OR if there is an event related to those planets (such as Rakghoul Resurgence).[/INDENT]Corellia, Ilum, Voss, Mek-Sha, Dantooine will be available at all times for Level 10-70 players (depending on the bracket).
    • For Level 71+ players Defeat Enemies for these planets will appear only when the planet in question is an invadable planet for that specific Conquest, OR if there is an event related to those planets (such as Relics of the Gree/Pirate Incursion/Rakghoul Resurgence).
  • All Bonus Series Missions will now only appear when the planet in question is an invadable planet for that specific Conquest.


We encourage everyone to hop in and test out these changes! We are looking for the following feedback:
  • How do the new values feel? Do you feel that larger and more complex objectives have a more accurate point representation of their time and effort, and do those new values make those objectives more appealing to attempt?
  • Are there Objectives you feel are too rewarding? Not rewarding enough?
  • As a solo player who wants to partake in the story, do you feel like you are able to more actively participate in Conquest?
  • As a player who enjoys Operation/Warzone/Uprisings or other group play, do you feel like you are able to more actively participate in Conquest and that your time investment is more accurately reflected?
  • How do you feel about the Objectives for Feast of Prosperity? Did they encourage you to partake in the event? Did you enjoy earning Conquest through Event participation?
  • Any other thoughts or feedback you may have!

We hope you enjoy the updates, and look forward to your feedback!
about 4 years ago - DavidStaats - Direct link
Hi all!

First and foremost thank you all for the feedback!

Here are some of the major points of feedback I am seeing:
  • Feedback regarding locking Planetary Heroic Objectives to their planet being an available planet to invade. You would like to see these available at all times.
  • Feedback regarding locking Planetary Defeat Enemies to their planet being an available planet to invade. You would like to see these available at all times.
  • Feedback regarding solo based Objectives being overly reduced.

Our goal with locking Heroic and Defeat Enemy objectives to their planets was two fold; we wanted to create some variability to Conquests from week to week, while also working to streamline the increasing number of Objectives a 71+ player has.

Our Objective balance goal is to bring the points a player can obtain per minute more in line across all Objectives. Unfortunately this means that some of the more accessible and easy to complete objectives had to have their points reduced. One of the main points of feedback regarding point reduction we are seeing is directly related to the Defeat Enemies objectives.

We are discussing the above feedback and considering options for our 6.1.4 release of Conquests.

Again, thank you all for the continued feedback!
about 4 years ago - DavidStaats - Direct link
Hi all!

I wanted to take a moment and give another update regarding 6.1.4 and Conquest.

As Chris mentioned yesterday during our Live Stream, live-service game systems changes are based on data we see regarding how everyone is interacting with the system, our own hypothesis, and a dialogue with all of you! We believe the dialogue portion is a critical part of this process, and is one of the driving reasons we took our 6.1.4 Conquest updates to PTS. We want to thank you for all of your input, and encourage you to continue having a conversation with us!

We have continued to iterate on what the 6.1.4 Conquest system looks like based on the above process, and I would like to share with you some updates we are making which you can expect to see coming in an upcoming PTS patch:
  • The planetary restrictions for Defeat Enemy Objectives and Heroic Missions Objectives have been removed.
    • This should once again function how it does on our live server, restricted only by Level Brackets (so for example, a Level 25 character will not have Defeat Enemies for Mek-Sha)
  • The restriction on Defeat Enemies 2 has been removed from the 50-70 and 71+ Level Brackets, and will continue to function as it does on our live server for characters of all levels restricted only by Level Brackets.
  • Defeat Enemies, Defeat Enemies 2, and Heroic Missions have had their points increased.
    • Defeat Enemies is now worth 1200 Points (up from 750)
    • Defeat Enemies 2 is now worth 2400 Points (up from 1650)
    • Missions: Heroic is now worth 1550 Points (up from 850)

This was just the first step in a larger and more robust PTS update we are currently working on which wasnt quite ready for this PTS patch. We will provide further information once its ready to go!

We encourage you all to continue this conversation with us by heading to PTS and providing feedback! We are still interested in the following points:
  • How do the new values feel? Do you feel that larger and more complex objectives have a more accurate point representation of their time and effort, and do those new values make those objectives more appealing to attempt?
  • Are there Objectives you feel are too rewarding? Not rewarding enough?
  • As a player who wants to partake in the story, do you feel like you are able to more actively participate in Conquest?
  • As a player who enjoys Operation/Warzone/Uprisings or other group play, do you feel like you are able to more actively participate in Conquest and that your time investment is more accurately reflected?
  • How do you feel about the Objectives for Feast of Prosperity? Did they encourage you to partake in the event? Did you enjoy earning Conquest through Event participation?
  • Any other thoughts or feedback you may have!
about 4 years ago - DavidStaats - Direct link
Hi all!

As I mentioned last week, there was an additional pass on Conquests for 6.1.4 we were performing. We have this ready to go now, so I would like to take this opportunity to go over what it entails.
  • Almost every objective across the board has seen a shift up in points.
    • This will bring values for Objectives such as Defeat Enemies back up to around where they are on our Live server (more on this below), while also further increasing specific high effort and time Objectives.
  • Starfighter: Dominate the Stars is now an Infinite Repeat (change from Daily Repeat).
  • Starfighter: Bomber/Gunship/Scout/Striker Pilot are now available during all Conquests.
    • Starfighter: Bomber/Gunship/Scout/Striker Pilot Eternal will remain available only during Total Galactic War and Clash In Hyperspace.
  • Starfighter: Pilot Eternal has been updated from requiring 5 battles to only requiring 1.
  • Missions: Story Time is now also available in the 71+ Level Bracket.
  • Missions: Heroic is now only available in the 10-49 Level Bracket (change from 10-49, 50-70, 71+) and is now an Infinite Repeat (change from Daily Repeat).
  • Many Complete [WEEKLY] Mission Objectives are now Daily Repeat, allowing multiple characters per Legacy to complete them.

Objective Point Increase
This point pass lifted almost all point values across the board up for all content types. Our intention here was to bring a little more parity of point values between 6.1.2 and 6.1.4, while also maintaining our desire to reward high complexity and time intensive activities.

We will again use the demonstration of running through two Daily Areas; CZ-198 and Yavin 4, and once again going off the assumption that while running this we will accomplish Defeat Enemies, Defeat Enemies 2, Mission Complete, and the Weekly Mission.

The following demonstrates values without any bonuses added to them, and are subject to change.

CZ-198 Daily Area
  • CZ-198: Defeat Enemies is now worth 1,650 points (down from 2,000)
  • CZ-198: Defeat Enemies 2 is now worth 3,350 points (up from 3,000)
  • CZ-198: Mission Complete is worth 2,000 points (no change from 6.1.2)
  • CZ-198: Weekly Mission is now worth 4,300 points (up from 4,000)

Total prior to 6.1.4: 11,000 Conquest points
Total with 6.1.4: 11,300 Conquest Points

Yavin 4 Daily Area
  • Yavin 4: Defeat Enemies is now worth 1,650 points (down from 2,000)
  • Yavin 4: Defeat Enemies 2 is now worth 3,350 points (up from 3,000)
  • Yavin 4: Mission Complete is now worth 2,000 points (no change from 6.1.2)
  • Yavin 4: Weekly Mission is now worth 10,600 points (up from 4,000)

Total prior to 6.1.4: 11,000 Conquest points
Total with 6.1.4: 17,600 Conquest points

Lets also take a look at some of the other changes coming up for multiplayer content, and how those changes can affect your day-to-day play with them. For this example, lets look at a day of Galactic Starfighter and assume that we will complete Conquer the Skies, Dominate the Stars, Pilot, and Achiever.

Galactic Starfighter
  • Starfighter: Conquer the Skies is now worth 2,500 points (up from 600)
  • Starfighter: Dominate the Stars is now an Infinite Repeat (change from Daily) and worth 4,700 points (up from 3,000)
  • Starfighter: Pilot is now worth 14,500 points (up from 5,800)
  • Starfighter: Achiever is now worth 48,450 points (up from 4,000)

The following assumes we are not in either Clash In Hyspace or Total Galactic War, and have a 60% win rate over 5 matches.

Total prior to 6.1.4: 6,000 Conquest points
Total with 6.1.4: 59,400 Conquest points

There have been some great discussions and suggestions for what you all would like to see with Conquests in the future, such as adding more planets to each Conquest and adding additional Conquest objectives and options. We will continue to consider these as we move forward, and thank you for the great thoughts.

We encourage everyone to hop onto our PTS and give any additional feedback you may have regarding our latest update, and hope you enjoy Conquest with 6.1.4!