over 2 years ago - JackieKo - Direct link
Hello everyone!

Welcome to our fifth phase of PTS featuring the Mercenary, Powertech, Juggernaut, and Marauder Combat Styles. In case you missed it, we go through a bit of the philosophy behind the updates were making to Combat Styles in this article.

As with the previous Combat Styles that have been released through PTS, we are still focused on streamlining ability sets in order to enable more player choice and maintain the unique identity of the class. All the constructive feedback we have been receiving from players who dove into PTS has been helpful in identifying what experiences are crucial to players.

Alongside the Mercenary, Powertech, Juggernaut, and Marauder Combat Styles available for testing, please note the following changes for this phase of PTS:
  • Players will find PTS Gear vendors on the fleet near the Onslaught SoW vendors providing gear at item rating 318.
  • Players should expect a smoother experience with game scaling when exploring planets
  • Reminder: Game scaling is NOT available for old operations (Ops outside of 7.0), or Veteran and Master modes in Flashpoints
As always, please keep in mind the following reminders, key known issues, and a couple of new notes:
  • Companion is not auto healing the player
  • Amplifiers will not be enabled for this phase of PTS.
  • When players first log in, mounts may be missing. Travel to a new area (planet or new instance) and they will reappear
  • Set bonuses are not enabled during this phase of PTS. Gear will still grant you their stats, but the set bonuses will not work.
  • Note the WIP markers on the UI.
  • The status update/known issues list has been updated, so please read through that before hopping into PTS.

How to access the PTS server and test out the new Combat Styles

First, ensure you are on the PTS server by following the steps here.

Though character copy is available for all the currently available Combat Styles, note that all PTS characters have been deleted in order to ensure 7.0 compatibility.

Steps for players not using character copy:
  • Create a new Mercenary, Powertech, Juggernaut, and Marauder
  • Walk outside of the cantina and you will see the PTS Fleet Transport Droid
  • Speak to the droid, and select yes to travel to the Fleet.
  • Head up to the main Fleet level
  • Go to the Combat section
  • Talk to the CD-3 Combat Specializer Droid
  • Press K to select your Discipline and go through selecting your abilities/passives from the Ability Tree. (Please note the WIP markers)
  • Talk to all of the vendors to gear your character
  • Talk to the Onderon Dreams: Travel Agent Droid to travel to Onderon
  • Head to the Onderon Mission Board (-725, -291). Special Note: Speeder Piloting Level 3 is granted through this terminal.
If you are using character copy, head straight to the fleet, select your Discipline and gear accordingly.

Please let us know if you experience any issues.

Your feedback on the new Combat Styles will help us determine if we are on the correct path to achieving our goals of making the class feel less encumbered and customization more concise.
  • Please note that all feedback threads that have been created up until now have been compiled into one post for convenience. The entire list (including the newly available Combat Styles) can be found here.
  • Game scaling feedback can be left here.
over 2 years ago - JackieKo - Direct link
Hello everyone!

Welcome to our fifth phase of PTS featuring the Mercenary, Powertech, Juggernaut, and Marauder Combat Styles. In case you missed it, we go through a bit of the philosophy behind the updates were making to Combat Styles in this article.

As with the previous Combat Styles that have been released through PTS, we are still focused on streamlining ability sets in order to enable more player choice and maintain the unique identity of the class. All the constructive feedback we have been receiving from players who dove into PTS has been helpful in identifying what experiences are crucial to players.

Alongside the Mercenary, Powertech, Juggernaut, and Marauder Combat Styles available for testing, please note the following changes for this phase of PTS:
  • Players will find PTS Gear vendors on the fleet near the Onslaught SoW vendors providing gear at item rating 318.
  • Players should expect a smoother experience with game scaling when exploring planets
  • Reminder: Game scaling is NOT available for old operations (Ops outside of 7.0), or Veteran and Master modes in Flashpoints
As always, please keep in mind the following reminders, key known issues, and a couple of new notes:
  • Companion is not auto healing the player
  • Amplifiers will not be enabled for this phase of PTS.
  • When players first log in, mounts may be missing. Travel to a new area (planet or new instance) and they will reappear
  • Set bonuses are not enabled during this phase of PTS. Gear will still grant you their stats, but the set bonuses will not work.
  • Note the WIP markers on the UI.
  • The status update/known issues list has been updated, so please read through that before hopping into PTS.

How to access the PTS server and test out the new Combat Styles

First, ensure you are on the PTS server by following the steps here.

Though character copy is available for all the currently available Combat Styles, note that all PTS characters have been deleted in order to ensure 7.0 compatibility.

Steps for players not using character copy:
  • Create a new Mercenary, Powertech, Juggernaut, and Marauder
  • Walk outside of the cantina and you will see the PTS Fleet Transport Droid
  • Speak to the droid, and select yes to travel to the Fleet.
  • Head up to the main Fleet level
  • Go to the Combat section
  • Talk to the CD-3 Combat Specializer Droid
  • Press K to select your Discipline and go through selecting your abilities/passives from the Ability Tree. (Please note the WIP markers)
  • Talk to all of the vendors to gear your character
  • Talk to the Onderon Dreams: Travel Agent Droid to travel to Onderon
  • Head to the Onderon Mission Board (-725, -291). Special Note: Speeder Piloting Level 3 is granted through this terminal.
If you are using character copy, head straight to the fleet, select your Discipline and gear accordingly.

Please let us know if you experience any issues.

Your feedback on the new Combat Styles will help us determine if we are on the correct path to achieving our goals of making the class feel less encumbered and customization more concise.
  • Please note that all feedback threads that have been created up until now have been compiled into one post for convenience. The entire list (including the newly available Combat Styles) can be found here.
  • Game scaling feedback can be left here.

EDIT: Below is a list of the missing descriptions.

Spoiler Powertech

Advanced Prototype

Lvl 15
  • [Mod] Heat Zone - When Energy Burst deals damage to a target, it hits up to 3 additional targets within 5 meters of the target.
Lvl 35
  • [Mod] Advanced Yield - Increases the range of Flame Burst, Magnetic Blast, Shatter Slug, Deadly Onslaught, Energy Burst, and Rail Shot to 15 meters. In addition, Retractable Blade ticks decrease the cooldown of Power Yield by 1 second. This effect can occur once every 5 seconds.
  • [Mod] Advanced Shielding - When activating Energy Shield you gain Advanced Shielding, making your next Kolto Overload heal to 45% health or your next Power Yield last for 15 seconds.

Pyrotech

Lvl 15
  • [Mod] Heat Stroke - Flaming Fist builds a stack of Heatstroke increasing the damage of your Combustible Gas Cylinder by 10% per stack. Lasts for 15 seconds. This effect can stack up to 4 times.

Lvl 20
  • [Mod] Heat Chain - Grappling Hook is engulfed in fire and places Heat Chain on the target. This deals elemental damage and slows the target over 6 seconds.

Lvl 30
  • [Mod] Whistling birds - Incendiary Missile deals damage up to 4 targets and applies a detonator to each target it hits. When the targets are hit by Searing Wave each detonator explodes dealing damage to each target.

Shield Tech

Lvl 15
  • [New] Heavy Flamer - Torches everything in a 10-meter radius cone with a flamethrower, dealing X elemental damage to up to 8 targets and generating 28 heat over the duration. Affected targets are imparied for 45 seconds, reducing their Force and Tech damage by 5%. Replaces firestorm.
  • [Mod] Target Rich Environment - Firestorm grants you a stack of Target Rich Environment increasing the damage of your Tech and Elemental attacks by 3% per stack. Lasts for 10 seconds and stacks up to a max of 8 stacks.
  • [Mod] Counter Attack - Shielding an attack grants Counter Attack, increasing the damage of your next Rail Shot by 10%. This effect can occur once every 10 seconds.

Lvl 20
  • [Mod] Extraction Plan - Fires a grapple line that pulls the target to the Bounty Hunter and generates a high amount of threat. In addition, grapple can also pull allies. Cannot be used on targets in cover.
Lvl 30
  • [Mod] Contracted Defense - Firing Heat Blast grants you a stack of contracted defense. This increases your shield chance by 1% per stack. In addition flame burst and flame sweep also generate a stack of Contracted Defense. Max stack of 5.
  • [Mod] Heat Release - Grants a stack of Heat Release for every target hit by Heat Blast. Each stack increases Shield Rating by 1%. Max stacks of 4 for 10 seconds. In addition targets are slowed by 20% for 6 seconds.
  • [New] Payday - Fires a shot that consumes all Heat Screens to deal x elemental damage, and increase shield absorption by 25% for 6 seconds. This ability is only usable with 3 Heat Screens, generates 25% additional threat, and does not respect the global cooldown. This ability only deals damage to a single target but does increased damage. In addition it grants 3% shield rating and reduces the cooldown of Neural Dart by 3 seconds.
Lvl 35
  • [Mod] Mandalorian Iron - Taking damage during Explosive Fuel reduces the cooldown on Energy Yield by 2 seconds. This can only occur once every 1.2 seconds. In addition taking direct damage builds a stack of Mandalorian Iron increasing your damage reduction by 1%. Stacks up to 3 times.
Lvl 40
  • [New] Rising Phoenix - Jet to a distant target dealing X kinetic damage, interrupting the targets current action and immobilizing the target for 2 seconds. In addition, when reaching the distant target, up to 4 targets within 10 meters are immobilized. Cannot be used against targets in cover. In addition increases the damage dealt by Flame Sweep by 15% and Jet Charge grants 2 charges of Flame Surge, which makes your Flame Burst and Flame Sweep generate no heat. Each use of Flame Burst and Flame Sweep consumes a charge of Flame Surge.

Mercenary

Bodyguard

Lvl 15
  • [Mod] Residual Globules - Healing a friendly target with Healing Scan leaves behind a Residual Globule for 10 seconds. A different friendly target can move into the REsidual Globule and be healed for x health.
  • [Mod] Integrated Scanning - Activating Healing Scan grants Integrated Scanning for the next 15 seconds, increasing all healing you do by 3%.
  • [Mod] Critical Scanning - increases the critical chance of Healing Scan by 5%.
Lvl 20
  • [New] Stealth Scan - Fires off probes that scan the area for stealth opponents for 15 seconds and grants a charge of Battlefield Protocols, increasing the damage or healing dealt by your next non channeled direct damage or healing ability by 20%. For each target revealed from stealth, you generate an additional charge of Battlefield Protocols. This effect stacks up to 5 charges.
Lvl 30
  • [Mod] Efficient Shells - When Kolto Shell heals its target, there is a 25% chance it does not lose a charge.
  • [Mod] Splashing Shells - When Kolto Shell heals its target, it also heals up to two additional friendly targets within 5 meters for 541.
  • [Mod] Shell Shield - When Kolto Shell heals its target, the target will gain a Shell Shield, which lasts up to 4 seconds and absorbs up to 1050 damage. This effect cannot occur more than once every 4.5 seconds.

Arsenal

Lvl 15
  • [Mod] Triple Trace - tracer missile fires up to two additional half strength missiles at other enemies within 5 meters of the primary target.
  • [Mod] Signature Shot - [NYI] Priming shot deals 50% more damage to targets affected by your Heat Signature.
  • [Mod] Proficient Tracing - Reduces the activation time of Tracer Missile by 0.2 seconds and the heat it generates by 2.
Lvl 20
  • [New] Stealth Scan - Fires off probes that scan the area for stealth opponents for 15 seconds and grants a charge of Battlefield Protocols, increasing the damage or healing dealt by your next non channeled direct damage or healing ability by 20%. For each target revealed from stealth, you generate an additional charge of Battlefield Protocols. This effect stacks up to 5 charges.
Lvl 30
  • [Mod] Customized Warhead - Increases the critical chance and critical damage of Heatseeker Missiles by 10%.
  • [Mod] Tracing Residue - [NYI] Heatseeker Missiles apply a residue to the target, increasing your Tracer Missile damage against the target by 5%.
  • [Mod] Thermonuclear Fusion - Fusion Missile spreads your Tracer Missiles Heat Signature to the targets it damages, if it damages at least one target already affected by your Heat Signature. Heatseeker Missiles fire additional quarter-strength missiles at nearby targets affected by your Heat Signature.
Innovative Ordnance

Lvl 15
  • [Mod] Eruptive Flames - Periodic damage from Incendiary Missile has a 60% chance to erupt, burning up to 4 additional targets within 5 meters of the primary target.
  • [Mod] Incendiary Ignition - Periodic damage from Incendiary Missile has a 50% chance to trigger Combustible Gas Cylinder on the target.
  • [Mod] Volatile Cinders - Periodic damage from Incendiary Missile has a 20% chance to trigger Volatile Warhead, regardless of the target's health percentage. This effect cannot occur more than once every 15 seconds.
Lvl 20
  • [New] Stealth Scan - Fires off probes that scan the area for stealth opponents for 15 seconds and grants a charge of Battlefield Protocols, increasing the damage or healing dealt by your next non channeled direct damage or healing ability by 20%. For each target revealed from stealth, you generate an additional charge of Battlefield Protocols. This effect stacks up to 5 charges.
Lvl 30
  • [Mod] Impact Explosives - Thermal Detonator deals 50% more kinetic damage but no longer deals elemental damage and Power Shot and Mag Shot cannot detonate it early.
  • [Mod] Heavy Shrapnel - Thermal Detonator can hit up to 8 additional enemies within 8 meters of the primary target for a quarter of the damage it deals to the primary target.
  • [Mod] Slow burn - Periodic damage from Thermal Detonator is 25% stronger and burns for 6 seconds longer.
Lvl 50
  • [Passive] Relentless Ordnance - Elemental attacks deal 3% more damage to bleeding targets, and periodic effects deal 30% more damage to targets below 30% max health. In addition, once every 10 seconds, gaining a stack of Supercharge grants Relentless Ordnance, increasing your critical chance by 10% for 10 seconds


over 2 years ago - JackieKo - Direct link
Hi all,

We've received reports that some of the passives are missing descriptions. The team is aware of this issue. I'll be updating the OP with the relevant info once I have it.
over 2 years ago - JackieKo - Direct link
Hi all,

We've received reports that some of the passives are missing descriptions. The team is aware of this issue. I'll be updating the OP with the relevant info once I have it.