over 1 year ago - JackieKo - Direct link

Hi everyone, 

Wanted to confirm with all of you what will be coming with the next season of PvP. Though I’ll save the reveal of the rewards for a future blog post. Shabir covered a lot of what was happening with the Medals when PTS went live on February 9th. Slight adjustment have been made since then, so we wanted to establish what players will be experiencing beginning PvP Season 2: 

  • Defender points per tick have been increased to 700 points per tick (up from 500 points per tick).
  • Turret Control Zones have been increased.
  • When within the control zones of a turret controlled by the player’s team, they will receive 500 defender points when defeating a player. 
  • When within the control zones of a turret controlled by the opposing team, players will receive 500 attacker points for every player they defeat. 

Currently, the changes above are only applied to the Alderaan Warzone map, but as Shabir wrote previously, we are working on rolling out the changes to the other maps in batches over time. 

One change that is applied to all maps beginning with 7.2.1, is the amount of Medals earned for full credit has been adjusted to players needing only to obtain 7 Medals instead of 8. 

Additionally, players who tested out PvP matches while PTS was open also saw updates made to the matchmaking process. As stated in the initial announcement for 7.2.1 PTS, matchmaking has been adjusted to make it more likely that large groups are matched up against each other. Appreciate everyone who submitted feedback whether that was in this thread, messages, or other social channels.

Based off the comments we’ve read since PTS has opened, there needs to be some clarification on what the matchmaking changes mean in practice and the impact it has on the player experience. 

With that in mind, starting in 7.2.1 there will now be a much higher priority during matchmaking to pair premades against each other when possible. There are two considerations that we will be monitoring very closely: 

  • This will likely increase queue times for all players as we are enforcing harder matchmaking rules up front to pop a match.
  • With this in mind, as time passes with a player in a queue there becomes a delta where we will prioritize popping a match over everything else. Meaning you can still be paired with a premade but it will take a longer duration of time to pass in the queue for that to happen.

A reminder that there is a careful balance we have to consider between the quality of matches and the queue time of players. Catering to this balance is also why we have moved away from having solo vs group queues. As stated, we will be reviewing and monitoring data and feedback as the season progresses, and if it is found that the matchmaking system is causing excessive queue times, we will explore other options to improve the overall experience for players. 

After PvP Season 2 begins, the team will be keeping a close eye on queue pops, feedback, and determine what changes can be made for PvP Season 3 if any. 

We will be communicating more about Game Update 7.2.1 and PvP Season 2 in the coming weeks. 

Jackie 
 

EDIT: Adding the following change that will be live with 7.2.1: 

  • The requirements for the Arena Advocator and Warzone Warrior Achievements have been reduced from 25 weekly completions to 12.
over 1 year ago - JackieKo - Direct link
On 3/8/2023 at 4:00 PM, Nee-Elder said:

Thanks  @JackieKo and also please if you ( or @Shabir_Dhillon ) is allowed to say:  Any chance the Achievements required 'Weekly' total of 25 for ARENAS will be reduced to like 15 or something more reasonable to help keep some of us from checking into a mental institution?

This just came across my desk actually! The following will be implemented with 7.2.1 and it will be added to the patch notes and PvP Season 2 article at publish. I'll also update the OP, so all the info is in one place. 

  • The requirements for the Arena Advocator and Warzone Warrior Achievements have been reduced from 25 weekly completions to 12

Thanks!