12 months ago - EricMusco - Direct link

  

5 hours ago, Jdast said:

Forgive me for being blunt...

This is one of the most ill-conceived quests I have ever encountered in any MMORPG. Having thirty people racing to a click a mandatory quest progression item with a lengthy respawn timer is extremely poor game design.

The argument that I should wait until the crowd thins out is inane given how excited many of us were to play the new story, which is now a royal pain in a womp rat's behind. 

Guess I'll wait a week. 😏

:csw_jabba:

Dasty

Edit: Per Otowi's point, I'll give the Empire a go. I should have specified I was playing Republic. 

 

Ok, let's talk about this Mission and right out of the gates, what you are describing is a bug. We would be in agreement with your sentiment (although maybe not how you expressed it), that we don't want players to have to wait an extended period for a clickable item that is part of Mission progression. That's not how we would design a Mission.

So if you see something like this, you should definitely raise it as you did but in the bug report forum (where I am going to move this). Also, as a note we are going to be fixing this in our next patch.

Since I also like to throw out some extra nuggets of behind the scenes when I can, to answer the "oh my god how could this possibly happen". When we are building Missions with interactable objects like this, in our toolset the default time for respawn... is the time you are currently seeing for this item, which can feel pretty long when there are a lot of people all interacting at the same time. What happens is every time we create an interactable item for a Mission it is part of our process to override that default to our intended time. We just happened to miss it in this instance. Hence, the bug.

That said our default being on the high side isn't great when we miss it. So beyond just the bug fix for this Mission, we're also adjusting the tool default internally to be much shorter. So if we miss updating the default in the future it won't end up feeling punishing to you.

-eric