over 1 year ago - JackieKo - Direct link

Hi everyone,


We are keeping the finer details close to home, however, we can confirm that the lockdown is intended for minimizing the numbers of times a player drops out of a match and we would like to clarify some misconception here. The player experience should be as follows:

  • Leaving 1 match = 20 minute lockdown
  • Leaving 2 matches = 1 hour lockdown
  • Leaving 3 matches = 6 hour lockdown

If this is not your experience and you are going through a 1 hour lockdown first, please confirm as that is a bug and we will have to look into that. Lastly, it is possible that these timers can be adjusted in the future based upon the feedback we see and the data that is collected off of player behavior. 

Thank you

over 1 year ago - JackieKo - Direct link
23 hours ago, -Garmonbozia said:

What kind of time frame are we talking? If you don't mind me asking. Is this over the course of 24 hours? A week? 

This is one of those finer details that we are keeping close to home because some players will try to take advantage of that knowledge. However, I can confirm that it is less than a week.

 

18 hours ago, Bigfallenstar said:

I'm all for stopping toxicity, but I don't think a lockout timer is the way to go. You can't stop people from quitting. If they wanted to do that, maybe implement what Halo does and give them a warning if they leave too many warzones before giving them a lockout.

8 hours ago, Fraah said:

Something like 10 Minutes, 20 Minutes, 40 Minutes, 1 Hour, 6 Hours would be fine. 

7 hours ago, sGroggy said:

In principle I can understand the lockout duration increasing; after all if you know you're connection is unstable, don't queue again immediately so you don't screw over your team. However, something like 0, 5, 10 minutes would be sane. This, is insane.

7 hours ago, Pandoras_Jar said:

It's punishing enough having to wait 20 minutes after DCing through no fault of your own or getting stuck in the map and not being able to move then getting timed out cause you're stuck in spawn... (Rocket Out stuck bug thankfully hasn't happened to me for a while but still incredibly frustrating memories).

So please just leave it at 20 minutes across the board. I think that's reasonable for all parties. Deserters get punished and people who DC suffer a not too long but still annoying punishment.

6 hours ago, kaymedic said:

Like you said. I think a 20 minute lockout for leaving early (with an additional loss for this game which is new) is okay. Maybe 10 minutes would be okay as well. Or the old 15. I don't know. I normally do not leave matches early and if then it was my last for the day.

But i get why people are leaving. Had a match 5 against 8. Since you do not get medals easy anymore (which is also good) this was wasted 10 minutes nonetheless.

1hour and 6 hour is far too much. Sorry.

I understand the feelings that are being conveyed in this thread, but I also wanted to say that I appreciate the comments above as they are written. This is helpful and constructive feedback. Even if there is an expressed dislike for a feature/mechanic/system,  there are also additional and helpful suggestions outside of the dislike. Thank you for the feedback.  

 

 

 

over 1 year ago - JackieKo - Direct link
On 12/15/2022 at 11:05 AM, JackieKo said:

The player experience should be as follows:

  • Leaving 1 match = 20 minute lockdown
  • Leaving 2 matches = 1 hour lockdown
  • Leaving 3 matches = 6 hour lockdown

If this is not your experience and you are going through a 1 hour lockdown first, please confirm as that is a bug and we will have to look into that.

It's been reported that players are not receiving the 20 minute lockdown as a first offense and instead receiving the 1 hour lockdown. If anyone else has experienced this, please confirm that here or feel free to send me a PM. As always, character name, server, and even what queue, group composition, and map name would be helpful information. 

over 1 year ago - JackieKo - Direct link

Hi all,

I'm asking that posts are kept on topic. Please contribute the conversation of the lockdown in this thread as I do not want it being derailed because I want to determine if there is a bug happening with this system.  And as I wrote in my initial post, "it is possible that these timers can be adjusted in the future based upon the feedback we see and the data that is collected off of player behavior" so I am asking that posts are kept on topic to consolidate feedback. 

over 1 year ago - JackieKo - Direct link
On 12/16/2022 at 1:02 PM, JackieKo said:

Hi all,

I'm asking that posts are kept on topic. Please contribute the conversation of the lockdown in this thread as I do not want it being derailed because I want to determine if there is a bug happening with this system.  And as I wrote in my initial post, "it is possible that these timers can be adjusted in the future based upon the feedback we see and the data that is collected off of player behavior" so I am asking that posts are kept on topic to consolidate feedback. 

Hi everyone, 

Following up here to say that the timers will be adjusted but we're finalizing some details so I don't have more to share at this time.