Tl;Dr at the top for you lazy folks out there: It has been clear to me from the beginning and with every further content update that Crema is not experienced with MMO game design and desperately needs help in this department for the longevity and future of their game. Every time I have seen a new update with a new system that sounds good on paper at first glance, it is not implemented in a player friendly and fun way. The way something is implemented is almost more important than the content itself and the mark has been missed way too often.
It doesn't seem to me that CU1 addresses this and simply piles on top of the same problems we've seen before. The level of grind in this game could be forgiven provided appropriate rewards, or to not make something a daily/weekly time gate at the very least. This game design pushes players to choose to play TemTem as the primary game they play for the week, or not play at all. If you do choose to play when you complete your mandatory grinding the rewards have not been compelling enough to make that choice more than a few times.
Unfortunately the other aspects of this game that make it an MMO have not been implemented in a player friendly way either. Let's take the new sticker system as an example. There are decent rewards to be found here, and it is finally not something locked behind a time-gated grind. So what have we got:
Right now I have seen within days of the update people saying that it is difficult to find others in-game* for assistance. In the future this will only become a task of frustration for every new player looking to do this content. Encouraging player interaction through lack of ability to complete content is not good game design and is another huge red flag from Crema.
From a game-design perspective there is absolutely no reason stickers had to be been implemented in this way. It's so obvious that these stickers could have been implemented in a way that ties other content in this game to it, and encourages player interaction because they haven't got something yet not because they CANT get it at all.
I could go on, but I will not make this post any longer to discuss every system in this game to death. It has all been said before, and I'm not going to be the last person to make a post like this. Crema has to do better with their systems. I'm personally not even going to touch CU1 as it has not given me any confidence improvements in this department will be seen in the future. I desperately want to see Crema stop trying to reinvent the wheel here when it comes to their MMO. The only reason people would ever choose to put up with it is due to the lack of competition on the market for monster capture/battler MMOs.
It *has to be able to be done in-game. Any suggestion that players have to be required to use a third-party tool to communicate or achieve something in-game is awful game design.
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