As I said, that's a long answer that I thought maybe you guys would not want to read, not that I didn't care to explain. But first I wanna point out that we do show tiny sneak peeks of a lot of stuff, from new tems and VFX to patch notes to island music and concept art, so I don't think it's fair to say we don't do tiny sneak peeks at all. If you're on here, Twitter, the discord server or even Facebook or Instagram, you should've seen us post and spoil stuff, which I'd consider communication, so you're either going to have to detail to me what you consider communication or specify on which places you're missing these sneak-peeks or spoilers. I don't think all communication platforms serve the same purpose or have the same unspoken rules, and I don't believe a piece of music is fitting for a Steam update, but that doesn't make it less of a sneak-peek, and we place them out there on various different places so they'll reach everyone somehow.
The way our studio works makes dev-blogs really hard. Different people are working on different pipelines and islands, a lot of stuff cannot be revealed because it's pending 3rd party approval (and this means some things might not even see the light of day by external forces), and there's things we cannot talk about without touching issues or bits of the updates that fall under those categories, or that would be too big of a spoiler. Of course, there's people who oversee everything in the studio and who kinda know about what's going on, but they are by far the busiest people in here, and could not stop to write that devblog no matter how hard they tried, and if they did it would be at the cost of stealing development time. I read someone in the comments say 1person projects have devlogs, and that makes a lot of sense, because all the info is centralized and because usually 1person projects don't have publishers, 3rd parties involved and hardcore deadlines. Sometimes we don't even have any "spoilerable" content we could show in a devlog.
One small monthly post in, say, August, would look exactly the same as the monthly post in June, July and probably September, because working on features usually takes months. It doesn't mean we're not working or progressing, but that the general outlook of a feature or an update doesn't have material changes from one month to the next. And even if we do progress a lot on a feature, we cannot confirm it until we get it approved by 3rd parties. Confirming something to then have it taken back? That's a nightmare.
Would these small posts make people happy? Some, I'm sure. But they're also going to cause clutter and noise, and I know some other people might perceive them as negative and a sign of no progress. And mind you, I can deal with that, sad as it makes me. But ultimately it's mostly a matter of not having the time to stop the machines to gather everyone up, and the lack of tangible, shareable content or progress until we reach the latest stages of development.
We do try to keep people informed, though. We do talk about ideas we're considering in the Discord server, where most of our dedicated playerbase is, and in our forums, where we can actually look at feedback without going bonkers. And still, the amount of feedback we can process is limited, we're a small team and we can only read so much in the amount of time we have in a day. But we answer all the questions that we get if we can, all of them, and we're not hiding anywhere. I'm here, I can be reached pretty much anywhere. We just want to share stuff when it is safe to do so.
If you have any ideas on how to make all these little chats and spoilers more easily available to the general public without causing clutter in platforms reserved for important matters, I am always open to ideas.
I understand that, as players, all this might seem too chaotic to be true or too little of an excuse, and I can, to a degree, understand you, but please know that everything seems simpler on the outside. What good would it mean for us to purposefully withhold information? What do we gain? I really really really don't like having people mad or disappointed at us, and if any of you work in anything that involves customers you'll know how depressing it can be to have them yell or be mad at you :harold:
Also (I know where your comment is coming from and I understand what you mean but) a lot of people are indeed asking us to rush development :__) There's no such thing as a generalized kind of user that we can totally get to know, understand and cater to, and we need to think of everyone when we make decisions, both game-wise and everythingelse-wise. Simple as it might seem, there's a lot of trick to communicating when developing a game, and nothing we're doing (or not doing) is done out of spite or lack of concern for you guys.