Hey Tamers! I'm here to address some of the complaints on how the Tamer Pass was working.
We wanted to re-explain that although the Tamer Pass is focused on the end-game because that's where all the repeatable activities are, it is not locked to it. We want you to feel progression during the campaign as well, and this will help bridge that jump from campaign into endgame:
🔸 We're immediately and as of now doubling the Tamer Pass experience obtained from defeating and capturing wild Tems.
🔸 With the next patch, expected in around a week, we're going to be adding Tamer Pass experience from defeating NPC trainers, so you'll enjoy more progression during the natural course of your campaign. We're also figuring out how to grant this experience retroactively, but we're not sure it'll be a success so stay tuned for updates.
🔸 We are going to be including the content of the Tamer Pass in the rotation of the Premium Store a year after it has run its original course. This means you will still be able to obtain the items if you don't manage to complete your Tamer Pass in time, only it'll have to be a little later. We still want to reward people who conquer the challenge, but want to alleviate any FOMO problem the current system is causing.
We are still investigating experience gains. We've looked at all your posts and your maths (🆘) and are tweaking numbers around to make it so it feels better and is more enjoyable to you. Thank you for your patience until we really nail it! Remember you can leave suggestions and feedback in our forums.
I also wanted to clarify that we're investigating any and all current bugs with Xbox and in-game purchases and Plus, that Twitch Drops are slowly but surely reaching players and that they'll get to you, and that we're also onto the black screens issues, and the Kudos issues. Please use our forums to report any bug you might be experiencing so the team is aware of it. Talk to you soon!
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