Original Post — Direct link
6 months ago - /u/Loki_ISP - Direct link

Originally posted by Loufey

To be fair to relogic, many times they passed up the opportunity for more money to give us free content.

For example, terraria 1.4 could have cost as low as 99 cents, and they would have woken up to a million bucks. But it was free.

Passionate? Absolutely.

Driven solely by money? Nope.

Barely make a living wage? Where did you get that from? Re-Logic takes good care of the team - driven by the continuous support you all give us each day. :)

We don't do crunch time either.

Just did not want a myth like that floating around before people take it as truth.

6 months ago - /u/Loki_ISP - Direct link

Originally posted by evilgigglefish

Most of their employees barely make a living wage

really? are their salaries known? that's pretty disappointing to hear

No they are not known. The information posted in this thread is not accurate in the slightest.

6 months ago - /u/Loki_ISP - Direct link

Originally posted by CanOld9315

why is a company that made millions with sales asking the community to fund that?

We do not directly design (though we do review and input on everything)/manufacture/box/ship/etc. merchandise. That is not our area of expertise nor are we remotely close to staffed to do so.

That being the case, we partner with other groups with that expertise - Vidglo, Sanshee, Eighty Sixed, PFG etc - to help make cool physical merch a reality... well beyond the mass produced "print a logo on a non-descript mug or shirt" approach. This is the case for almost all of the merch you see out there for any game.

That is the case here - we are not board game designers/manufacturers. We wanted to see one happen, so we spoke to several potential partners - focused primarily on who had the best vision for making a legit Terraria boardgame and not just "slap Terraria IP on some random idea".

Merchandise requires up front payment of costs - often massive up front payments - based on minimum order quantities and the like. You then hope that you get the revenue later. Crowdfunding and/or preorders allow for non-massive companies to help know how big they can go and to help pay those costs without running into potentially-crippling obstacles (cashflow, etc) as well as knowing how many to make and thus avoiding repeated out of stock/artificial rarity situations.

Getting it wrong in either direction can be disastrous. Sometimes you feel like you can guesstimate it and be +/- 10% correct... but that is not always the case. This is why you often wind up with preorder only (Makeship model), print on demand only (those IP slaps on a mug or shirt), or crowdfunded. That said, we have avoided it wherever possible (e.g. 10,000 Town Slime plush ordered at risk for LoL launch... sure are glad those sold/sell well :) ).

Funding in the KS regard is basically a type of preorder - you fund and then you get the game (and whatever else you paid for). Re-Logic's role here is simple - provide our input into art/design/etc and to make sure that things happen as they should (accounting for anything unavoidable). We are thus watching the KS very closely to be sure that is the case and will continue to do so throughout fulfillment when that time comes. We know that is always the big concern with things like KS - making sure that product arrives as it should. We don't have full control of these things, but we do our very best to be a strong advocate and force to push for this.

Hope that helps explain at least part of the dynamics.