Original Post — Direct link
Originally Posted by AngryByrd77
I played an unreasonable amount of Division 1. I loved the leveling experience. As you gained levels and items the game adjusted for you to match your power. It was great, there were a few missions here and there that you'd have to hold off on till you had better gear, but over all going from 1-30 was just fun. Missioins did start getting a little difficult in the final leveling zone, but that was about it.

With Division 2, the experience so far has been very discouraging. Most side missions are difficult. The amount of time you waste dying because you got flanked by a Yellow AND a Purple guy is making it feel like a chore.

The purpose of 1-30 is to see the game, learn the lore, learn the mechanics. Once you reach level 30, that's when difficulty should start being your burier.

I am actually considering getting a refund for this game because I just want to enjoy the 1-30 experience, and right now, it's too difficult to even enjoy. I'm level 4 btw, and already I feel like getting to level 30 is going to be just too difficult to deal with it. I just want to get to level 25-30, and THEN start feeling that difficulty which challenges you.
Sorry but you are level 4... you have done what? 2 missions? 3? As you stated, and I quote:

"The purpose of 1-30 is to see the game, learn the lore, learn the mechanics"

How can you learn how to deal with enemies that flank you if they don't flank you for you to learn from them?

You are level 4!!!!!!

All these 'too hard' threads are being created by people who haven't even got to level 10 yet, who haven't got past the content that was in the beta.

Stop, think about fights, learn from your mistakes (as you said the initial levelling experience is meant to be for) and try to adapt. If you are being flanked you are letting yourself be flanked.
about 5 years ago - UbiInsulin - Direct link
Rather than arguing about whether the game is too hard or not (everyone's going to have a different response), can we focus on what situations, which enemies, or what in-game tasks are too difficult and why? I think if we get into specifics we can have a more interesting conversation and better feedback for me to send the devs' way.