The backpack description read: "Increases the duration of your bleed status effects by 50% and all bleed damage done by 100%"
Currently, when equipping the backpack, it increases the bleed damage/duration I put out... but it also increases the bleed damage/duration I take in. For example:
- Backfire — when reloading, the backpack increases the bleed damage Backfire inflicts
- Explosions — when NPCs cause explosions, thereby triggering bleed, the bleed damage & duration is significantly increased
By allocating Status Effects onto my build and using OD's backpack, it makes me much more susceptible to explosions and bleed damage. Is this by design? I can understand this behaviour being the case with Sacrifice/Glass Cannon but it seems odd the OD backpack talent would do this.
https://streamable.com/9me0vf: (https://streamable.com/9me0vf)