Original Post — Direct link
I was sure this would have been covered already, but I can't seem to find a straight answer on the forums - just the odd thread with one or two non-committal responses. As such, please forgive a silly question, but:

If I want just borderline survivability and damage resistance, which helps me more - Armour or Health? Currently, I have mine split about 60/40 in favour of armour, but I could potentially drop a considerable amount of health in favour of armour with a few simple Recalibrations. The question, though, is "should I?" Near as I can tell, armour offers no specific damage resistance and merely serves as an extra non-regenerating health bar (not on its own, anyway) so it seems like the sum total of Health + Armour matters more than the specific breakdown. Other than Perks which offer bonuses based on total armour (which I don't have and might not for quite a while), is there a point to over-focusing on one at the expense of the other, or should I try and keep them somewhat balanced?

Additionally, what about Armour-on-Kill vs. Health-on-Kill. My character in original Division was built entirely for Stamina and as much Health-on-Kill as I could manage (I think I had ~30% + Sustained). Given that health regenerates fully but armour doesn't and Armour-on-Kill still works with health missing, I suspect I should be focusing on this exclusively, but does that actually make sense? I'm still learning the game, so I'm not sure which way to go about it.

And yes, I know that I'll never be "tanky" in this game, at least not with the more common builds I'm likely to have, but I'm mostly trying to get the most out of my health and armour. Well, and understand the system.
over 5 years ago - Ubi-RealDude - Direct link
Been loving this in depth mechanics discussion... I'll have to keep this thread bookmarked in case someone asks about differences/advantages between building for health vs. armor.