Original Post — Direct link
I just recently put together a seeker mine build, can't wait for TU5 this week to see if it gets juiced at all.

That being said, I was running some missions today and I noticed that some of my seeker mines targeted NPC skills. Black Tusk Drones, various Turrets etc.

I would prefer my seeker mines "ignore" NPC skills because if I kill the NPC than his skill will subsequently 'break down'

I noticed that some skills have a "Vanity Mod" slot? What are these used for????

I was wondering if we could get a Vanity Mod that would allow me to have some control over my seekers i.e. a Mod that 'ignore turrets/drones'

Maybe this is a crazy idea...
almost 5 years ago - Ubi-RealDude - Direct link
While I can understand the frustration of having a skill go haywire and take out a drone instead of the more significant source of the drone... it might provide an interesting tactical mixup for skill build players. While your skills do most of the raw damage, you might need to be more focused on eliminating what are essentially decoys.

Maybe it's just me but I always enjoy the moment-to-moment changes that can come with using different builds with different priorities.