first off ik pvp is a not talked a lot for some reason everyone is always talking NPC's and PvE.
Also for the love of god this game isn't ment to be realism based its a RPG stop trying to say the TTK has to be low
so just to be clear here im talking PvP not PvE in anyway.
So with that out of the way ill just get started...
ik the PTS has changes coming iv played them and it still feels bad to me.
The DZ itself.
i feel as if normalized zones defeat the purpose of gearing in the game and feels kinda bad imo. the game is about becoming stronger with items yet they have 0 impact here other then talents. As you can go into a Normal DZ with lvl 20ish gear on with the right talents at lvl 30 and be as strong as someone at lvl 30 who farmed his/her gear. That just removes one of the key things ina rpg or looter shooting imo the gearing factor.
Both DZ damage is the only thing worth building as damage is far to high.. im not asking for TD1 style or a moving tank. im asking for the TTK gets reduced enough to where u the ability to at least get to cover or move to new cover. with both PTS and live has still a low TTK imo the builds just wont happen.. while yes ik there are a few tanker builds on the pts they req you to be fighting not moving to cover. as it stands right now on live u have a little chance in a 1v1 if they fire first in the pts its a bit better but not great.
Why was the DZ split up and player count reduced heavily.
So why was it split up? part of the fun in TD1 was the bigger dark zone. you could end up chancing ppl across the map threw a verity of builds. what was lintel now more fun then i thought it was at the time now since TD2 is out. i miss having man hunts u had to chance down or if u where the last one alive trying to weave threw the buildings to give you space. The random turn around factor was great also.. the underground areas also allowed for this. i miss having a big open map to PvP i guess.
Player count was reduced heavily in the TD2 down to 12 what even in a full DZ the map this size still feels kinda dead.. then if u get a clan stacking its even more apparent the DZ is just to small/not enough players
in the end IK TD2 is trying new things and thats great.. but maybe just maybe look back at the past game and take what ppl enjoyed? and revamp it not gut it and rework entirely .
Also for the love of god this game isn't ment to be realism based its a RPG stop trying to say the TTK has to be low
so just to be clear here im talking PvP not PvE in anyway.
So with that out of the way ill just get started...
ik the PTS has changes coming iv played them and it still feels bad to me.
The DZ itself.
i feel as if normalized zones defeat the purpose of gearing in the game and feels kinda bad imo. the game is about becoming stronger with items yet they have 0 impact here other then talents. As you can go into a Normal DZ with lvl 20ish gear on with the right talents at lvl 30 and be as strong as someone at lvl 30 who farmed his/her gear. That just removes one of the key things ina rpg or looter shooting imo the gearing factor.
Both DZ damage is the only thing worth building as damage is far to high.. im not asking for TD1 style or a moving tank. im asking for the TTK gets reduced enough to where u the ability to at least get to cover or move to new cover. with both PTS and live has still a low TTK imo the builds just wont happen.. while yes ik there are a few tanker builds on the pts they req you to be fighting not moving to cover. as it stands right now on live u have a little chance in a 1v1 if they fire first in the pts its a bit better but not great.
Why was the DZ split up and player count reduced heavily.
So why was it split up? part of the fun in TD1 was the bigger dark zone. you could end up chancing ppl across the map threw a verity of builds. what was lintel now more fun then i thought it was at the time now since TD2 is out. i miss having man hunts u had to chance down or if u where the last one alive trying to weave threw the buildings to give you space. The random turn around factor was great also.. the underground areas also allowed for this. i miss having a big open map to PvP i guess.
Player count was reduced heavily in the TD2 down to 12 what even in a full DZ the map this size still feels kinda dead.. then if u get a clan stacking its even more apparent the DZ is just to small/not enough players
in the end IK TD2 is trying new things and thats great.. but maybe just maybe look back at the past game and take what ppl enjoyed? and revamp it not gut it and rework entirely .