Originally Posted by Diedel443
Are those complete ? Because they seem to be missing the talent changes at a minimum or did those get canceled ?
It is kinda nestled in there... right between Crafting and NPCs. Here's the text:
Talents:
Blind Justice – Modified the Buff that increases damage to your next shot now expires at end of combat and when out of combat
First Blood - Updated Normalized MMR Talent First Blood Text to correctly explain that the first shot after reloading from empty is the enhanced bullet.
Originally Posted by jedc750
and to get those 150% mods you needed 7k+ skill power so I'd go ahead and say that's fine. Now I have a bunch of useless mods with not even a 10% increase.
Keep in mind there are now mods for Gear Scores of 400-500 out there waiting to be found and played around with.
Originally Posted by TktheWise
It's not clear on what direction the DEVS want to take the skill based talents too. right now, there are only talents on gear that specialises in increasing healing perks. The synergy for the skills to the gear talents that are leaning toward giving bonuses to skills aren't even viable. the bonuses last for 10secs while most skill on cd would be sitting on 30+secs. even with all the CD reduction perks and mods (now it seems the mods have reduced bonuses so most i've seen in CD reduction are all lower than 20%).
Overall, the big overhaul in the skills was to accommodate the 'hard hitting' weapon based dps players who commented on the high skill requirement for mods and the long CD on them. The only purpose they would want to use the skills are for the healing aspect which synergised with the talent safeguard to get a 150% boost in healing . the biggest issues i see using all the skills are that the radius of the hit box area are extremely small, especially the seeker mines and cluster mines. they go towards an enemy and decide to blow up at the spot the target was originally at 3secs ago.
Hopefully, the DEVS see the mistake in this "overhaul' of revamping the skills was some silly mistake and try to come to even grounds for players that actually enjoy playing a skill based build. i believe in 'slight' adjustments to make the experience fair and not so disheartening.
Here are some of the other Utility/Skill Power based gear talents you may not have encountered on gear:
Tech Support - Kills by active skills grant +25% Skill Damage for 10s.
Terminate - Depleting an enemies armor grants +35% skill damage for 15s.
Skilled - Skill kills have a 35% chance to reset Skill Cooldowns.
Capacitive - +20% Skill Duration
Destructive - +20% Explosive Damage