Original Post — Direct link
I have been a avid gamer since the late 80s, my first hand on gaming was a Amiga 2600...

I love the CRAP out of the Division, and i played loads of the first instalation, but it seams to me, that the bugs and problems pluaguing the first one
ïs also a problem here.
People being stuck on bugs that makes them unable to progress, crashes, sound bugs, and all the myriad of other issues that has been a problem since day one of
The division.

I got over 400 hours the first year of The Division, broken as it was, and i can honestly say, i never played a more broken game than that.
( mind you i played World of Warcraft from beta to release in feb 2005), but as with WoW TD1 was such a good game in its core i chould not walk away.

And i see the same issues now with TD2... i have no programming experince, not coding for games. but surley there must have been steps to
take before TD2 laucnhed?

Im wel laware that bugs here and there occur, but game breaking problems, liek dailys and weeklys and skills not working, is the same as we
saw in TD1, exatly the same, why is this?

I`m a big fan of Hamish Bode, he made every week in TD1 and his State of the Game a event.

But i think its time you did more, and i have noticed, and i assume it was from the "higher ups" that to try and avoid negativ when doing the SofG
is understandable, but i wih more tranceparency.

I bought the Gold edition, afer having to do a cumbersome cancling with uplay, that took over a week,what the hell was that about?
and i spent currently £35 in the shop to get some outfits, you know why?
Becouse the explanations of what you can get from cashes from gaming is so damn bad, i had no idea most of the items where blue quality...


There is tons of issues with the game, but i will stay true and game until my eyes bleed.
Few things i recommend.

1. take a look over explanations for stuff in the game, are they realy explanatory?

2. do somethign about the weekly/daily reset, to include LZ and DZ loot boxes and such.

3. make the project UIs more intuative, its a mess now.

4. enable more customation for player, more freedom to change how they see things.

and a myriad of other issues.... but for the love of the gaming gods, start hot fixing issues thats prevalent.

A big fan Ulf Persson
about 5 years ago - UbiInsulin - Direct link
Thanks for your detailed feedback, OP!

First, we have a Known Issues list that mentions many of the bugs you touched on in your post: https://forums.ubi.com/showthread.ph...ted-March-19th .

Some progression issues and the problem with dailies/weeklies not resetting if a player was offline at time of reset were resolved in the last patch: https://forums.ubi.com/showthread.ph...arch-22nd-2019 . We've performed a fair number of maintenances/patches that were specifically to solve important bugs: https://forums.ubi.com/forumdisplay....-Server-Status , including the skills issue. We've so far had a patch of some kind every few days since the game went live.

In terms of the less "bug" and more "feedback" parts of your post: we've been relaying the UI concerns as well as the desire for more customization options to the team.