Before they nerfed skill mods and tampered with the chem launcher mechanics I had a great fire based skill build. The radius on my firestarter was enormous and really made this game a hell of a lot more fun. Now since the nerf it's all DPS builds, and glass cannons at that since armor/health are nominal. Really hoping they revert back or bring better mods in.
Couple things... firstly, please remember than you can edit your posts to include multiple quotes instead of making several posts in rapid succession, as that can cause issues in the thread and beyond. Secondly, especially when in a heated discussion with another player, make sure you are reading everything that they have to say so as to not argue past each other and confuse the conversation.
I'm glad that Pottsey's build is working out for him, and I appreciate all the different feedback I've seen here. A question I have though, when you refer to skill builds as not being 'viable,' particularly when compared to DPS builds, what does viable mean to you? What should it take to reach that level of viability?