Original Post — Direct link
Division 1 movement seems a lot better than the sequel. The movement in D2 has been altered somehow, the camera doesn't always track the agent and this apparent when fighting. If you leave the White House you sometimes have drag the mouse just to centre the screen. I really don't recall this happening in the original.

Can we have D1 style movement back plx.
about 5 years ago - Ubi-RealDude - Direct link
I've found the movement helps add to the changed sense of pacing with The Division 2's combat. Slower, more methodical, and less-twitch reaction based. It makes me more carefully consider where I am and need to be in any given fight, and make sure that my movements have proper openings. Also for me it adds to the character and world, being a bit more weighed down with all the gear we have and such. But I understand that mine definitely may not be the majority view.

You guys discussed here a lot how the movement and combat work with each other - I am also curious how you feel the movement and level design work off each other?