- Characters : they were far more charismatic and more immersed in the story (Joe Ferro, Paul Rhodes, Charles Bliss)
- The story : excellent one, I got hooked to it's development all along the campaign
- Gear Sets : they were far polished, especially after the addition of the Classified Gear
- Builds : they were extremely satisfying and easier to achieve
- Talent trees : ah damn it, incomparable with the crappy specializations we got today
- Skills : where is my sticky bomb, my smart cover or my signature skill ?
- Grenades : I liked how I could switch between grenades, without having them looked behind a spec (where is the EMP grenade btw?)
- Consumable : Like grenades, I liked using depending on the situation, now, we are giving water to NPCs for a meh buff instead of boosting our damage against elites with it
- The snow : Yep, I miss the snow
ps : I'm not going to talk about Underground, Survival or Incursions, cause I hope they are coming in a future content update (maybe in another form)
EDIT : damn it, I forgot Rick Valassi :/
- The story : excellent one, I got hooked to it's development all along the campaign
- Gear Sets : they were far polished, especially after the addition of the Classified Gear
- Builds : they were extremely satisfying and easier to achieve
- Talent trees : ah damn it, incomparable with the crappy specializations we got today
- Skills : where is my sticky bomb, my smart cover or my signature skill ?
- Grenades : I liked how I could switch between grenades, without having them looked behind a spec (where is the EMP grenade btw?)
- Consumable : Like grenades, I liked using depending on the situation, now, we are giving water to NPCs for a meh buff instead of boosting our damage against elites with it

- The snow : Yep, I miss the snow
ps : I'm not going to talk about Underground, Survival or Incursions, cause I hope they are coming in a future content update (maybe in another form)
EDIT : damn it, I forgot Rick Valassi :/