Original Post — Direct link
Looks like we Sniper Players maybe eating good this week bois!




Counter-Sniper: Shots fired from Nemesis require the trigger to be held down to charge. Once Charged, Deal increased damage to Body Shot damage. If the shot does not kill the target, the next shot will charge faster.

Nemesis: Enemies targeted with the scope will be marked (aka pulsed) for 15 seconds. Each second they are pulsed by Nemesis increase damage done to them by 5% up to 50% damage.

Preparation: When Holstered, all currently used weapons gain +25% Headshot damage when Scoped.

By design, Nemesis seem to be a Railgun Marksman Rifle.

Damage is rumored to be one of the strongest Damage dealing Sniper Rifles.

And ya other content stuff as well are arriving.
over 5 years ago - Ubi-RealDude - Direct link
Originally Posted by Natfrog
I guess. We will see how it feels.
Indeed. It looks like it will be an interesting weapon for racking up pretty high damage on unique targets. I understand the concerns surrounding headshots, but I know when I am up against a big armored elite, the first armor plate to fall is the chest or arm. No headshot available. What do you feel the Nemesis might be able to do better than other sniper rifles available?

Does it (or any Exotic) need to be just the best version of its class in order to be useful? Or could it be optimized for something different?