Looks like we Sniper Players maybe eating good this week bois!
Counter-Sniper: Shots fired from Nemesis require the trigger to be held down to charge. Once Charged, Deal increased damage to Body Shot damage. If the shot does not kill the target, the next shot will charge faster.
Nemesis: Enemies targeted with the scope will be marked (aka pulsed) for 15 seconds. Each second they are pulsed by Nemesis increase damage done to them by 5% up to 50% damage.
Preparation: When Holstered, all currently used weapons gain +25% Headshot damage when Scoped.
By design, Nemesis seem to be a Railgun Marksman Rifle.
Damage is rumored to be one of the strongest Damage dealing Sniper Rifles.
And ya other content stuff as well are arriving.
Counter-Sniper: Shots fired from Nemesis require the trigger to be held down to charge. Once Charged, Deal increased damage to Body Shot damage. If the shot does not kill the target, the next shot will charge faster.
Nemesis: Enemies targeted with the scope will be marked (aka pulsed) for 15 seconds. Each second they are pulsed by Nemesis increase damage done to them by 5% up to 50% damage.
Preparation: When Holstered, all currently used weapons gain +25% Headshot damage when Scoped.
By design, Nemesis seem to be a Railgun Marksman Rifle.
Damage is rumored to be one of the strongest Damage dealing Sniper Rifles.
And ya other content stuff as well are arriving.