Original Post — Direct link
Originally Posted by babast_
Really ?

Did you see someone, I mean one single person be it a PvE or a PvP player calling for the nerf of weapon mods ?

That bad faith is unbelievable...
Actually yes. Not long after launch there was at least 2 threads crying about negative stats on mods. You can thank those morons.
I was fine with how the mods were, there were consequences to picking +30 rounds, or +12% crit chance etc..
over 5 years ago - Ubi-RealDude - Direct link
Weapon mods, especially having positive/negative trade offs, have been a point of contention since the beta. Now with a selection of mods that both offer high positives for low negatives or mid/low positive with no negatives, how might it impact the versatility and variety of weapon mod combinations? How do you feel it will allow you to make generally improved weapons vs. focusing on a single trait to optimize?
Personally, I'm willing to throw Accuracy to the wind in order to max out Stability, so getting range or crit damage mods in addition to capped Stability might be just what I'm looking for.