https://www.forbes.com/sites/paultas...-at-the-seams/
I like Paul Tassi and He is spot on here. I agree with his opinion that the endgame is falling apart.
There are some things that stand out for me.
Raid
Specializations
Skills
https://www.reddit.com/r/thedivision...ills_feedback/
I like Paul Tassi and He is spot on here. I agree with his opinion that the endgame is falling apart.
There are some things that stand out for me.
Raid
Its rewards are not worth the effort, as you’re mostly beating the raid for bragging rights rather than it being an actual efficient source of getting solid loot. And forget about build diversity, as it is mandatory that you stack DPS and damage against elites as much as possible for its massively tanky bosses, meaning that everyone is racing toward almost identical buildsYea... No ****. Once I get the exotic assault rifle, that's it for me. The Raid was a huge disappointment for me. I just didn't like the fact that you were forced to run the same DPS build as everyone else. Raid content is supposed to require a team synergy of the composition of different builds and roles like support or healer. I could care less about the gear sets but there needs to more loot to be more rewarding for the time sink.
Specializations
These were a good idea in theory, but in practice, people are picking entire specializations just because they boost your AR damage or reload speed in one perk, or give you fire grenades in another. Signature weapons are an almost total whiff with their extremely limited ammo and even more limited impact in firefights. It was a novel concept in theory that simply doesn’t work very well in practice.I completely agree with this statement. Signature weapons have a limited impact on combat. It's a joke that my nemesis does more damage than TAC50 which has .50 caliber round. I don't really see the point of using signature weapons. I rather have signature skills for better utility.
Skills
Watching the loadouts of raid teams in The Division 2 is comical, since everyone is running Reviver Hive and some sort of healing in the other slot. The entire skill system is totally borked in The Division 2. Practically every single skill is underpowered, which is not helped by the horrible skill mod system, and some are useless to the point of utter hilarity (Firefly). You can spend a hundred hours building say, the perfect ballistic shield build and you will still be miles less effective than someone just spraying an LMG using healing skills. For me personally, it’s the lack of useful skills combined with the lack of useful gearsets that are most of the reason The Division 2 doesn’t feel worth playing right now.I couldn't agree more with this statement. Skills are underpowered and underwhelming to the point where you are better off just running a DPS AR build or LMG build with revive hive and chem launcher heal. FireFly needs to be removed and replaced with Sticky Bomb. There is a massive feedback thread on Reddit for skills.
https://www.reddit.com/r/thedivision...ills_feedback/