about 4 years ago - Ubi-Lucipus - Direct link
We are closely following your discussions surrounding game difficulty and enemies taking too much damage before going down. We are currently discussing your feedback internally as well as analyzing data to see what the next steps should be. While most discussions around this topic lean towards the game currently being too hard for solo players and groups, we also want to acknowledge that we see players stating that they enjoy the challenge and do not want us to decrease the overall difficulty. We have also identified and are working to address a couple of outliers that currently are not working the way they should, such as the indestructible Black Tusk Support Station.

We will continue to post these smaller updates to keep you in the loop on the progress, as well as possible changes coming to the game. Thank you for your ongoing feedback and the details you provide, be it the exact missions youre playing, the difficulty level and directives you are trying or simple things like your SHD Level. All that makes it easier for us to identify what could be an issue and what is working as we had initially intended.

We also feel its worth mentioning that TU8 and Warlords of New York have brought a plethora of changes into the game which had a big impact on builds and the gear game in general. Players will need to adapt their builds a bit more now when tackling different difficulties and Directives than before TU8. While you could get a build in the past and use it through most difficulties in a more or less effective way, adapting and changing parts of your build will be key to tackle higher difficulties.

We will of course also monitor this situation and make sure that the build variety will allow exactly that, as well as making sure that Support and Tank builds can be viable in all difficulties.

//The Division 2 Team